[Gambas-user] GAMBAS game binary release (Sylph: Project Miyaji)
Girard Henri
girardhenri at ...67...
Mon Jun 8 09:04:10 CEST 2015
Yes I understand, In fact I would try to translate it for my son (I am
70 years old and game have never been "ma tasse de thé" but he likes
(on linux), and I would sign your gentleman agreement with plaisure I am
not a good programmer but I like to look how excellent software are done
: In Gambas 3 there are already a lot !
laurux, yours, one for drilling... My wish is someone would do a
mathematic programm like sagemath and sagemanifold in gambas ! lol
Regards
Le 08/06/2015 07:48, Kevin Fishburne a écrit :
> On 06/07/2015 08:53 AM, Girard Henri wrote:
>> Is there any chance to get the sources ?
>>
>
> Hi Girard. When the game's done I'm going to try to get it on Steam
> and sell it, and possibly get it ported to a more cross-platform
> language. I use GAMBAS because I love it, but for the moment it
> doesn't run on Android, the PS4, etc., so my audience is limited
> without porting. So yes, I would like to release the source code, but
> doing so could damage my ability to make any money off the game if the
> source code was used without consideration. After the game ceases
> selling (whether that's on day one or after a year) I will open-source
> it.
>
> As Fabien pointed out in a subsequent email, it would be nice to have
> a robust game engine class. There's a GAMBAS component, gb.opengl.sge,
> which loads and draws Quake II MD2 files. The author (I forget his
> name...Tobi, Tobias?), sent me a class to load and draw Wavefront obj
> files (exportable from Blender) which I've since modified and attached
> to this email. MD2 is an obsolete format from what I can tell in that
> I could find no decent software to create it or export to it. obj
> files work pretty well but don't support animation like MD2.
>
> Anyway, if someone wants to play with the source code and attempt to
> adapt parts of it to a GAMBAS game engine component I'd be willing to
> send it to them. We'd have a gentlemen's agreement that it wouldn't be
> posted on the web, etc., but just used for the game engine. Volunteers?
>
>
>
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