[Gambas-user] GAMBAS game binary release (Sylph: Project Miyaji)

Jussi Lahtinen jussi.lahtinen at ...626...
Mon Jun 8 16:18:40 CEST 2015


When setting keys there should be information what they are currently.

The ship is slowly centered automatically, is that necessary?

I also like see shadow from the ship.



Jussi

On Sun, Jun 7, 2015 at 11:56 AM, Kevin Fishburne <
kevinfishburne at ...1887...> wrote:

> After some work I've made the next binary release of my shoot 'em up
> "Sylph: Project Miyaji" here (WordPress post):
>
> http://eightvirtues.com/games/?p=355
>
> My only external call is to "fmod", so this is all GAMBAS using the sdl
> and opengl components (no glsl component or shaders). Any USB
> controller/gamepad will work automatically, you can custom-map any
> button to a control and the game will automatically save and load the
> mappings. The F key will toggle fullscreen/windowed mode and the Escape
> key will go "back".
>
> Since I don't have any testers to give me feedback, any input on how the
> game runs would be invaluable. Creative or aesthetic advice is also
> welcome. My channels span the top of my site and of course you have my
> email address.
>
> Anyway, thanks to GAMBAS for being an awesome programming language and
> IDE, and I hope everyone enjoys the game.
>
> --
> Kevin Fishburne
> Eight Virtues
> www: http://sales.eightvirtues.com
> e-mail: sales at ...1887...
> phone: (770) 853-6271
>
>
>
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