[Gambas-user] Sylph: Project Miyaji initial demonstration release

Fabien Bodard gambas.fr at ...626...
Sun Jul 13 14:54:31 CEST 2014


waiting for the alpha 2
:-)

2014-07-13 1:36 GMT+02:00 Kevin Fishburne <kevinfishburne at ...1887...>:
> On 07/02/2014 08:15 PM, Jussi Lahtinen wrote:
>> What kind of feedback you were hoping for? Technical or general?
>
> Hey Jussi. At this point I'm looking for any sort of feedback. Bugs,
> aesthetics, frame rate, play control issues, or anything else you can
> think of.
>
>> Is space bar intended to turn auto-fire on/off? Bit weird, not wrong. Also
>
> The space bar toggles autofire because most players would probably end
> up having to hold down the space bar for the entirety of the game. In
> shoot 'em ups like this you're generally firing 90% of the time.
>
>> bullets are hard to see in space. Game seems to end abruptly when the boss
>> is killed.
>
> I made some modifications to the bullets, adding a glow around them to
> make them more visible. Eventually they'll look more like this:
>
> http://youtu.be/bWi-pJLO2m4?t=1m18s
>
> Killing a boss now freezes the camera allowing your ship to fly into the
> horizon before loading the next stage. Eventually each stage will be
> followed by docking at a space station for repairs and weapons outfitting.
>
>>   Normal help, custom controls etc menus are missing.
>
> Heh heh, I'm saving the un-fun stuff for last. :)
>
>> I don't feel right criticizing game which isn't ready... what can I say. It
>> seems to work perfectly, however I don't know what kind of features I
>> should be expecting to test for.
>
> Not a problem and thanks...any feedback is good feedback. I'm going to
> be releasing Alpha 2 in the next few days. How awesome would it be to
> get a GAMBAS game on Steam? That's what I'm shooting for.
>
> --
> Kevin Fishburne
> Eight Virtues
> www:http://sales.eightvirtues.com
> e-mail:sales at ...1887...
> phone: (770) 853-6271
>
>
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-- 
Fabien Bodard




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