[Gambas-user] Shadow effects... please tell if you like it...
Benoît Minisini
gambas at ...1...
Fri Aug 24 15:02:19 CEST 2012
Le 24/08/2012 14:56, Bruce a écrit :
> On Fri, 2012-08-24 at 21:48 +0930, Bruce wrote:
>>> The shadow means that the GridView inner pass "under" the headers.
>>> Something like that:
>>>
>>>
>>>
>>> (1) (2)
>>> ------ (3) ------
>>> .=--------------=.
>>> / _ _ \
>>> | | / \ / \ | |
>>> | \___/ \___/ |
>>> \ /
>>> `---> <---'
>>>
>>>
>>> (1) Left border
>>> (2) Right border
>>> (3) Inner canvas
>>>
>>> The equal signs is the shadow.
>>>
>>> "No shadow" means that we are at one end of the "roller".
>>>
>>> I need more testimonies to know if you are the only one that don't see
>>> the inner inside the borders but outside. Otherwise I can't take a decision.
>>>
>>
>> To be brutally honest, I don't see the need for any of it at all.
>> The scroll bars tell me where I am and have done so for many years.
>>
>> To be even more brutal, where is the "go away" option?
>>
>> Just to be a bit more objective, we have tried for some months now to
>> make our UI as flat as possible, as some of our users are outdoors at
>> and prior to dawn. The last thing they would want is some shadowing
>> effect on the (laptop) screen that makes things at the edges harder to read.
>>
>> Well, you wanted opinions :-)
>>
>> Bruce
>>
>
>
> I really should explain this as on re-reading it, it may appear
> offensive.
>
> Some of the software our user's use is on laptops, outside in low light
> situations. Thoroughbred horse training often takes place just at
> daybreak. So the stable manager is trying to watch horses and riders,
> look at pertinent information on the horse on the laptop and issue
> instructions and enter observations. Originally we (I) thought that we
> should display pertinent information as bright as possible.
>
> Little did I realise that Color.Green and Color.Yellow is apparently
> like looking at a solar eclipse.
>
> This year a very clever young* UI designer joined us and has been
> showing us (me) the errors we (I) have been making. So now, when
> designing UI's we have to take into account the display type, the
> expected prevailing light conditions and (forgive me, Felicity, I can't
> remember the term ..) the "user operational focal"?
>
> Anyway, contrary to the Android, HTC, mint etc etc theory that "brighter
> is betterrrrr!" it appears that, if the user is trying to cope with more
> than one field depth, i.e. the screen AND the world; and if they have to
> cope with more than a single "kill-that-ork" proposition, then a flat
> presentation is more compatible. An example she gives is a heads up
> display on the windscreen of a jet fighter... just imagine if that was
> 3D techni-color ....
>
> B
>
> * young in the sense that I am not!
>
But as you don't use a development version, you don't see these shadows,
do you? :-)
--
Benoît Minisini
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