[Gambas-user] Shadow effects... please tell if you like it...

Bruce bbruen at ...2308...
Fri Aug 24 15:44:32 CEST 2012


On Fri, 2012-08-24 at 15:02 +0200, Benoît Minisini wrote:
> Le 24/08/2012 14:56, Bruce a écrit :
> > On Fri, 2012-08-24 at 21:48 +0930, Bruce wrote:
> >>> The shadow means that the GridView inner pass "under" the headers.
> >>> Something like that:
> >>>
> >>>
> >>>
> >>>            (1)                      (2)
> >>>            ------      (3)       ------
> >>>                 .=--------------=.
> >>>                /  _            _  \
> >>>             |  | / \          / \ |  |
> >>>             |  \___/          \___/  |
> >>>             \                        /
> >>>              `--->              <---'
> >>>
> >>>
> >>> (1) Left border
> >>> (2) Right border
> >>> (3) Inner canvas
> >>>
> >>> The equal signs is the shadow.
> >>>
> >>> "No shadow" means that we are at one end of the "roller".
> >>>
> >>> I need more testimonies to know if you are the only one that don't see
> >>> the inner inside the borders but outside. Otherwise I can't take a decision.
> >>>
> >>
> >> To be brutally honest, I don't see the need for any of it at all.
> >> The scroll bars tell me where I am and have done so for many years.
> >>
> >> To be even more brutal, where is the "go away" option?
> >>
> >> Just to be a bit more objective, we have tried for some months now to
> >> make our UI as flat as possible, as some of our users are outdoors at
> >> and prior to dawn. The last thing they would want is some shadowing
> >> effect on the (laptop) screen that makes things at the edges harder to read.
> >>
> >> Well, you wanted opinions :-)
> >>
> >> Bruce
> >>
> >
> >
> > I really should explain this as on re-reading it, it may appear
> > offensive.
> >
> > Some of the software our user's use is on laptops, outside in low light
> > situations.  Thoroughbred horse training often takes place just at
> > daybreak. So the stable manager is trying to watch horses and riders,
> > look at pertinent information on the horse on the laptop and issue
> > instructions and enter observations.  Originally we (I) thought that we
> > should display pertinent information as bright as possible.
> >
> > Little did I realise that Color.Green and Color.Yellow is apparently
> > like looking at a solar eclipse.
> >
> > This year a very clever young* UI designer joined us and has been
> > showing us (me) the errors we (I) have been making.  So now, when
> > designing UI's we have to take into account the display type, the
> > expected prevailing light conditions and (forgive me, Felicity, I can't
> > remember the term ..) the "user operational focal"?
> >
> > Anyway, contrary to the Android, HTC, mint etc etc theory that "brighter
> > is betterrrrr!" it appears that, if the user is trying to cope with more
> > than one field depth, i.e. the screen AND the world; and if they have to
> > cope with more than a single "kill-that-ork" proposition, then a flat
> > presentation is more compatible.  An example she gives is a heads up
> > display on the windscreen of a jet fighter... just imagine if that was
> > 3D techni-color ....
> >
> > B
> >
> > * young in the sense that I am not!
> >
> 
> But as you don't use a development version, you don't see these shadows, 
> do you? :-)
> 
Only in "Not the Olympics"

:-!

which was pretty important!
B






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