[Gambas-user] Shadow effects... please tell if you like it...

Bruce bbruen at ...2308...
Fri Aug 24 14:56:05 CEST 2012


On Fri, 2012-08-24 at 21:48 +0930, Bruce wrote:
> > The shadow means that the GridView inner pass "under" the headers. 
> > Something like that:
> > 
> > 
> > 
> >           (1)                      (2)
> >           ------      (3)       ------
> >                .=--------------=.
> >               /  _            _  \
> >            |  | / \          / \ |  |
> >            |  \___/          \___/  |
> >            \                        /
> >             `--->              <---'
> > 
> > 
> > (1) Left border
> > (2) Right border
> > (3) Inner canvas
> > 
> > The equal signs is the shadow.
> > 
> > "No shadow" means that we are at one end of the "roller".
> > 
> > I need more testimonies to know if you are the only one that don't see 
> > the inner inside the borders but outside. Otherwise I can't take a decision.
> > 
> 
> To be brutally honest, I don't see the need for any of it at all.
> The scroll bars tell me where I am and have done so for many years.
> 
> To be even more brutal, where is the "go away" option?
> 
> Just to be a bit more objective, we have tried for some months now to
> make our UI as flat as possible, as some of our users are outdoors at
> and prior to dawn. The last thing they would want is some shadowing
> effect on the (laptop) screen that makes things at the edges harder to read.
> 
> Well, you wanted opinions :-)
> 
> Bruce
> 


I really should explain this as on re-reading it, it may appear
offensive.

Some of the software our user's use is on laptops, outside in low light
situations.  Thoroughbred horse training often takes place just at
daybreak. So the stable manager is trying to watch horses and riders,
look at pertinent information on the horse on the laptop and issue
instructions and enter observations.  Originally we (I) thought that we
should display pertinent information as bright as possible.

Little did I realise that Color.Green and Color.Yellow is apparently
like looking at a solar eclipse.

This year a very clever young* UI designer joined us and has been
showing us (me) the errors we (I) have been making.  So now, when
designing UI's we have to take into account the display type, the
expected prevailing light conditions and (forgive me, Felicity, I can't
remember the term ..) the "user operational focal"?

Anyway, contrary to the Android, HTC, mint etc etc theory that "brighter
is betterrrrr!" it appears that, if the user is trying to cope with more
than one field depth, i.e. the screen AND the world; and if they have to
cope with more than a single "kill-that-ork" proposition, then a flat
presentation is more compatible.  An example she gives is a heads up
display on the windscreen of a jet fighter... just imagine if that was
3D techni-color .... 

B

* young in the sense that I am not!









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