[Gambas-user] Some type of better graphics support.

Fabien Bodard abidoo.too at ...11...
Tue May 18 21:31:02 CEST 2004


Le mardi 18 Mai 2004 19:02, Benoit Minisini a écrit :
> On Monday 17 May 2004 17:08, Nelson Ferraz wrote:
> > Benoit Minisini wrote:
> > > This would need a wrapper OpenGl gambas component (not hard to do, but
> > > tedious) combined with the SDL component I think. Any volunteer ? :-)
> >
> > I think I can help you by writing some scripts to automate most of the
> > tedious work, if you can tell me what the tedious work is.
> >
> > Nelson
>
> It is not hard, because the interface of the component could be simply the
> same as OpenGL one.
>
> It is tedious because there are many functions and many structures (I
> think, I don't know OpenGL) and without a script that transform OpenGL
> headers into Gambas classes, methods, contants and events...


<français> Voici plusieurs mois que j'avait parlé d'un basic qui exèle dans la 
maitrise de la 2D/3D je veus parler de blitzbasic.
http://www.blitz3dfr.com/home.htm

A regarder, c'est franchement impressionant

</français>

See http://www.blitzbasic.com/Home/_index_.php

It's a basic that use really 3D... Mabe, there is some interesting ideas here.

Fabien Bodard




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