[Gambas-devel] Invader example does not work

Benoît Minisini gambas at ...1...
Sun May 12 16:27:17 CEST 2013


Le 12/05/2013 16:04, Tobias Boege a écrit :
> On Sun, 12 May 2013, Beno?t Minisini wrote:
>> Hi Tobias,
>>
>> I tried the Invader example, but it does not seem to work. I see
>> mainly rubbish in the terminal.
>>
>> --
>> Beno?t Minisini
>
> Yeah, I should explain:
>
> There are currently no levels or anything. You are prompted with approx. 1/3
> of the screen full of enemies - and must survive! This is what you see at
> the top. You have a rather huge screen, sorry for that :-)
>
> I used an 80*24 terminal to test. This shows that there is, as for Pong,
> some formula needed that involves both: height and width of a terminal to
> caluclate enemy positions and amount...
>
> As for the asterisks: red and magenta enemies are Borg. They are able to
> shoot on you with green asterisks. The chance they do is 1/2000th with every
> move[0].
>
>>From the picture, I can tell that the game functions quite like I wrote it.
> It's only that I wrote it badly :-) To test it, you should for now set the
> environment variables LINES and COLUMNS to 24 resp. 80 before starting the
> program. This makes ncurses pretend it runs in such a terminal.
>
> I don't know how your starship could lose the left wing, though...
>
> Regards,
> Tobi
>
> [0] I let my brother play it yesterday and he discovered that not only Borg
>      are able to shoot. That's true and it's a trivial bug I will correct
>      soon. Note that the chance to shoot for a Borg is 1/2000th of *every*
>      move an enemies does - even if non-Borg (that's where the bug is
>      currently). So the more enemies, the more shoots you'll see. Again, this
>      depends on your terminal size.
>
>

Can gb.ncurses request a terminal size? I'm not sure, but I think it is 
possible.

-- 
Benoît Minisini




More information about the Devel mailing list