[Gambas-devel] problems with new gb.sge (Simple Game Liobrary) component.
Tomek
tommyline at ...674...
Wed Mar 27 09:22:28 CET 2013
On 27.03.2013 07:37, Fabien Bodard wrote:
>
> Yes thank you. We have some work done in the svn
> Gb.g3d... take a look in the exp branche. It is based on ogre. And
> have stuff done to load mesh in gambas archive.
>
> Take a look to blitzbasic and blitz3d for implementation ideas. But do
> not forget to stay in the object kiss Concept of gambas. We are here
> to remember you that.
>
> Le 27 mars 2013 07:52, "Kevin Fishburne"
> <kevinfishburne at ...590...
> <mailto:kevinfishburne at ...590...>> a écrit :
>
> @Tomek Sorry to interject into the thread so rudely, but I'd like
> to say
> thanks for giving this some attention. With the coming of Valve's
> "Steambox" and the native Linux Steam client I think it's only a
> matter
> of time before GAMBAS proves itself a worthy language (with respect to
> compatible/available market share) for game development. Awesome
> effort
> and I'm proud of everyone here helping you jump the technical
> hurdles of
> implementing your component.
>
> --
> Kevin Fishburne
> Eight Virtues
> www: http://sales.eightvirtues.com
> e-mail: sales at ...590... <mailto:sales at ...590...>
> phone: (770) 853-6271
>
>
> ------------------------------------------------------------------------------
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>
> ------------------------------------------------------------------------------
> Own the Future-Intel® Level Up Game Demo Contest 2013
> Rise to greatness in Intel's independent game demo contest.
> Compete for recognition, cash, and the chance to get your game
> on Steam. $5K grand prize plus 10 genre and skill prizes.
> Submit your demo by 6/6/13. http://p.sf.net/sfu/intel_levelupd2d
>
>
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Hi Fabien,
What I had in mind when started writing this, was pure simplicity, which
means every class is independent of the world and can be used on its
own. I tried Ogre, Ode, Irrlicht, and all of them seemed quite
complicated to use. And I didn't know about your effort just until some
few days ago. Is there any example of how to use gb.g3d engine?
I have particle system implemented too, I will commit it as soon I'll
update the names to match Benoit's syntax.
Thank you
Tomek Kolodziejczyk.
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