[Gambas-devel] problems with new gb.sge (Simple Game Liobrary) component.

Tomek tommyline at ...674...
Wed Mar 27 09:22:28 CET 2013


On 27.03.2013 07:37, Fabien Bodard wrote:
>
> Yes thank you.  We have some work done in the svn
> Gb.g3d... take a look in the exp branche. It is based on ogre. And 
> have stuff done to load mesh in gambas archive.
>
> Take a look to blitzbasic and blitz3d for implementation ideas. But do 
> not forget to stay in the object kiss Concept of gambas.  We are here 
> to remember you that.
>
> Le 27 mars 2013 07:52, "Kevin Fishburne" 
> <kevinfishburne at ...590... 
> <mailto:kevinfishburne at ...590...>> a écrit :
>
>     @Tomek Sorry to interject into the thread so rudely, but I'd like
>     to say
>     thanks for giving this some attention. With the coming of Valve's
>     "Steambox" and the native Linux Steam client I think it's only a
>     matter
>     of time before GAMBAS proves itself a worthy language (with respect to
>     compatible/available market share) for game development. Awesome
>     effort
>     and I'm proud of everyone here helping you jump the technical
>     hurdles of
>     implementing your component.
>
>     --
>     Kevin Fishburne
>     Eight Virtues
>     www: http://sales.eightvirtues.com
>     e-mail: sales at ...590... <mailto:sales at ...590...>
>     phone: (770) 853-6271
>
>
>     ------------------------------------------------------------------------------
>     Own the Future-Intel® Level Up Game Demo Contest 2013
>     Rise to greatness in Intel's independent game demo contest.
>     Compete for recognition, cash, and the chance to get your game
>     on Steam. $5K grand prize plus 10 genre and skill prizes.
>     Submit your demo by 6/6/13. http://p.sf.net/sfu/intel_levelupd2d
>     _______________________________________________
>     Gambas-devel mailing list
>     Gambas-devel at lists.sourceforge.net
>     <mailto:Gambas-devel at lists.sourceforge.net>
>     https://lists.sourceforge.net/lists/listinfo/gambas-devel
>
>
>
> ------------------------------------------------------------------------------
> Own the Future-Intel® Level Up Game Demo Contest 2013
> Rise to greatness in Intel's independent game demo contest.
> Compete for recognition, cash, and the chance to get your game
> on Steam. $5K grand prize plus 10 genre and skill prizes.
> Submit your demo by 6/6/13. http://p.sf.net/sfu/intel_levelupd2d
>
>
> _______________________________________________
> Gambas-devel mailing list
> Gambas-devel at lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/gambas-devel
Hi Fabien,
What I had in mind when started writing this, was pure simplicity, which 
means every class is independent of the world and can be used on its 
own. I tried Ogre, Ode, Irrlicht, and all of them seemed quite 
complicated to use. And I didn't know about your effort just until some 
few days ago. Is there any example of how to use gb.g3d engine?
I have particle system implemented too, I will commit it as soon I'll 
update the names to match Benoit's syntax.

Thank you
Tomek Kolodziejczyk.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.gambas-basic.org/pipermail/devel/attachments/20130327/1eeea479/attachment.html>


More information about the Devel mailing list