[Gambas-user] GamePad code organization structure recommendation
Cedron Dawg
cedron at exede.net
Fri Mar 1 13:29:15 CET 2019
I think this is how the evdev input code should be structured:
(View with fixed pitch font)
====================================
: Gambas Programming Environment :
====================================
| | G A M B A S L A N D
V V
================ ==================== ( OS Independent )
: GB.GamePad : : GB.TouchScreen :
================ ====================
| |
- - - | - - - - - | - - - - - - - - -
| |
V V
----------------------------------------
! OSGB.GambasAuxiliaryInputTransport ! ( OS and Library Dependent )
----------------------------------------
|
- - - - - - | - - - - - - - - - - -
|
V
------------------
: libevdev-1.0 :
------------------
Anybody want a thousand words instead?
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