[Gambas-user] GamePad code organization structure recommendation

Cedron Dawg cedron at exede.net
Fri Mar 1 13:29:15 CET 2019


I think this is how the evdev input code should be structured:  
  
(View with fixed pitch font)
  
  
    ====================================
    :  Gambas Programming Environment  :
    ====================================
          |                   |                G A M B A S   L A N D
          V                   V
   ================   ====================      ( OS Independent )
   :  GB.GamePad  :   :  GB.TouchScreen  :
   ================   ====================
          |                   |
-   -   - | -   -   -   -   - | -   -   -   -   -   -   -   -   -
          |                   |
          V                   V
   ----------------------------------------     
   !  OSGB.GambasAuxiliaryInputTransport  !   ( OS and Library Dependent )
   ----------------------------------------
                      |
-   -   -   -   -   - | -   -   -   -   -   -   -   -   -   -   -
                      |
                      V
              ------------------
              :  libevdev-1.0  :                  
              ------------------

Anybody want a thousand words instead?


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