[Gambas-user] Qt4 "native" graphics system will not be supported anymore
Charlie Reinl
Karl.Reinl at ...2345...
Wed Jan 7 00:25:37 CET 2015
Am Mittwoch, den 07.01.2015, 00:07 +0100 schrieb Benoît Minisini:
> Hi,
>
> Qt4 has three graphics system: "native" (i.e. X11 + XRender), "raster"
> and "opengl".
>
> (1) The "opengl" system makes resizable windows slow as hell on my system.
>
> (2) The "native" system cannot make an anti-aliased clipping.
>
> I have found a workaround for (2) in revision #2558 (yes it's old), that
> relies on the QPainterPath::intersected() method.
>
> But it appears now that this method is buggy, making cumulative calls to
> Paint.Clip() somewhat unpredictable.
>
> So in revision #6815 I decided to remove that workaround.
>
> Consequently, now, only the "raster" graphics system will be supported.
>
> Regards,
>
Salut Benoît,
what does that mean for me and my projects ?
--
Amicalement
Charlie
More information about the User
mailing list