[Gambas-user] Qt4 "native" graphics system will not be supported anymore

Jussi Lahtinen jussi.lahtinen at ...626...
Wed Jan 7 00:22:39 CET 2015


I'm not sure what this mean in practice. Can you elaborate bit?


Jussi

On Wed, Jan 7, 2015 at 1:07 AM, Benoît Minisini <
gambas at ...1...> wrote:

> Hi,
>
> Qt4 has three graphics system: "native" (i.e. X11 + XRender), "raster"
> and "opengl".
>
> (1) The "opengl" system makes resizable windows slow as hell on my system.
>
> (2) The "native" system cannot make an anti-aliased clipping.
>
> I have found a workaround for (2) in revision #2558 (yes it's old), that
> relies on the QPainterPath::intersected() method.
>
> But it appears now that this method is buggy, making cumulative calls to
> Paint.Clip() somewhat unpredictable.
>
> So in revision #6815 I decided to remove that workaround.
>
> Consequently, now, only the "raster" graphics system will be supported.
>
> Regards,
>
> --
> Benoît Minisini
>
>
> ------------------------------------------------------------------------------
> Dive into the World of Parallel Programming! The Go Parallel Website,
> sponsored by Intel and developed in partnership with Slashdot Media, is
> your
> hub for all things parallel software development, from weekly thought
> leadership blogs to news, videos, case studies, tutorials and more. Take a
> look and join the conversation now. http://goparallel.sourceforge.net
> _______________________________________________
> Gambas-user mailing list
> Gambas-user at lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/gambas-user
>



More information about the User mailing list