[Gambas-user] Qt4 "native" graphics system will not be supported anymore
Jussi Lahtinen
jussi.lahtinen at ...626...
Wed Jan 7 00:22:39 CET 2015
I'm not sure what this mean in practice. Can you elaborate bit?
Jussi
On Wed, Jan 7, 2015 at 1:07 AM, Benoît Minisini <
gambas at ...1...> wrote:
> Hi,
>
> Qt4 has three graphics system: "native" (i.e. X11 + XRender), "raster"
> and "opengl".
>
> (1) The "opengl" system makes resizable windows slow as hell on my system.
>
> (2) The "native" system cannot make an anti-aliased clipping.
>
> I have found a workaround for (2) in revision #2558 (yes it's old), that
> relies on the QPainterPath::intersected() method.
>
> But it appears now that this method is buggy, making cumulative calls to
> Paint.Clip() somewhat unpredictable.
>
> So in revision #6815 I decided to remove that workaround.
>
> Consequently, now, only the "raster" graphics system will be supported.
>
> Regards,
>
> --
> Benoît Minisini
>
>
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