[Gambas-user] R: SDL2 : "Channel" Class has not property nor metods...
Ru Vuott
vuott at ...325...
Fri Jan 2 12:55:47 CET 2015
Ok, I understand, but my problem is:
with the old "gb.sdl.sound" component if I wanted to use .Stop() method to stop the playing, i can put on the Form a Button and in Button_Click() event i can write .Stop() method.
Now, with SDL2 how can I create a Button and its active _Click() event ?
Regards
vuott
--------------------------------------------
Ven 2/1/15, Benoît Minisini <gambas at ...1...> ha scritto:
Oggetto: Re: [Gambas-user] R: SDL2 : "Channel" Class has not property nor metods...
A: "mailing list for gambas users" <gambas-user at lists.sourceforge.net>
Data: Venerdì 2 gennaio 2015, 10:49
Le 02/01/2015 10:39, Ru
Vuott a écrit :
> Uhmmm.... another
question/problem:
>
>
With old "gb.sdl.sound" we can use also graphic
components.
>
> Now,
the new "gb.sdl2.audio" is not compatible with
gb.gui, gb.gtk, gb.gtk3 and gb.qt4 !
>
> Regards
> vuott
>
I'm
not sure it's a good idea to use SDL with GUI toolkits.
SDL seems to
be designed to be run alone
between the system and a game program.
If really needed, I will re-enable it, because
as it seems to work. But
I'm not sure
that it will always work in the future.
Otherwise there is the gb.media component. But
it's more complicated to
play several
sounds at the same time with gstreamer. Maybe I should
create some sort of MediaMixer control that
would allow to play sounds
like SDL.
Regards,
--
Benoît Minisini
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