[Gambas-user] [GambasMag] Articles for Feb 2015 issue

Kevin Fishburne kevinfishburne at ...1887...
Fri Nov 28 06:55:29 CET 2014


On 11/24/2014 09:33 AM, Randall Morgan wrote:
> Hi Tobi,
>
> I have had some health issues and so I haven't been able to put much time
> into the magazine. I have also moved 1600 miles from where I was and that
> with the health issues delayed any work on the magazine. With my health
> right now I have a few good days and many not so good days. But I would
> love to publish your articles. The magazine's next issue will not follow
> the outline for issues as I just don't have the energy to produce all I had
> hoped for. I haven't even been coding at all in the past couple months.
> Once my treatment is over I hope I can get back to following the outline
> and publishing the magazine. At the moment is you write articles I will
> publish a mini-issue with your article and two on game development I had
> sent to me.
>
> I have high hopes for Gambas Magazine but at the moment I simply can't put
> in all the time it requires due to health issues.
>
> Thank you for all your help.

Hey Randall. I hope you get better soon. My mom's been in the hospital 
for the last two months so yeah, being sick is no fun.

Cool that Tobi is submitting articles on game dev in GAMBAS. I would 
like to contribute as well, although I'm not sure what specifically I 
could address. Maybe I could go through the Sylph codebase and try to 
break it down into the essential code blocks that set up the game loop? 
Things like OpenGL init stuff, loading textures and models, creating 
display lists, alpha blending modes and setting up a "camera". After 
nearly five years of game dev using GAMBAS I've found that once those 
basic things are taken care of, the rest is just normal (as in easy) 
programming.

-- 
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sales at ...1887...
phone: (770) 853-6271





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