[Gambas-user] yaya - yet another yahtzee

Kevin Fishburne kevinfishburne at ...1887...
Sun Jul 13 01:18:34 CEST 2014


On 07/12/2014 12:56 PM, Patrik Karlsson wrote:
> My first Gambas project of any substance is becoming somewhat useful and
> I'm asking you for some feedback before I'm wrapping it up.
>
> It's a dice game based on the Yahtzee "structure" and it's easy to create
> similar dice games.
> Eg. https://github.com/trixon/gambas-yaya/blob/master/gamedefs/default.json
I don't know how to play Yahtzee, but here are my suggestions:

1) Place a "Roll" button image in the bottom-right corner.

2) Create a default player so the user doesn't have to create one on 
first run.

3) Decide on either a two-pane horizontal or two-pane vertical layout 
with one pane containing the dice and the other pane containing the 
"info grid" for lack of a better term. It currently requires scrolling 
to see all the information.

4) If you move the mouse across the top edge of the collision box of the 
"roll" area the hand graphic scrolls left and right repeatedly, which 
while probably easy to fix is confusing when learning the interface.

5) This is probably because I don't know what I'm doing, but after 
several rolls the graphical UI becomes unresponsive, not allowing me to 
roll again or right/left click on a die. If this is because I lost the 
game there should be an OSD telling me that I lost.

One final suggestion is that if you'd like to increase the "oooh aaah" 
factor you might want to consider having a "3D mode" which uses OpenGL 
to render the dice and board. You could even do some really simple 
collision detection with the dice.

Nice work and keep it up.

-- 
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sales at ...1887...
phone: (770) 853-6271





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