[Gambas-user] sge component and md2 file modeling software

Kevin Fishburne kevinfishburne at ...1887...
Fri Nov 15 04:39:32 CET 2013


On 11/14/2013 01:51 PM, Kevin Fishburne wrote:
> On 11/14/2013 07:41 AM, Randall Morgan wrote:
>> Yes, I do think adding support for newer model types would be good. Perhaps
>> even add support for models done in solid works....
>>
>>
>> On Thu, Nov 14, 2013 at 4:34 AM, Fabien Bodard <gambas.fr at ...626...> wrote:
>>
>>> Le 14 nov. 2013 06:14, "Kevin Fishburne" <kevinfishburne at ...1887...>
>>> a écrit :
>>>> Using the example program as a reference I was able to successfully
>>>> render one of its included md2 models. If anyone needs a very spartan
>>>> starter tutorial, my basic code looks like this:
>>>>
>>>>      ' Model array declared at beginning of Render module.
>>>>      Public Model[32768] As Md2Object
>>>>
>>>>      ' Model loading procedure test (index 500 is arbitrary).
>>>>      Dim TempModel As Md2Model
>>>>      TempModel = Md2Model.Load(BasePath & "/model/test/md2test.md2")
>>>>      TempModel.Texture = LoadTexture(BasePath & "/model/test/md2test.jpg")
>>>>      Model[500] = New Md2Object(TempModel)
>>>>
>>>>      ' Render command after OpenGL matrix has been set.
>>>>      Model[500].Draw
>>>>
>>>> I've been having a hell of a time finding decent modeling software that
>>>> can export to the md2 format, as it is very old (though quite nice for
>>>> my needs). I created an untextured cube in Misfit Model 3D (1.3.7, stock
>>>> Kubuntu 13.10 repo) and exported it to md2, but my code raises sig 11
>>>> when it tries to execute the Draw method.
>>>>
>>>> Does anyone have any insight into what modeling applications exist that
>>>> can export to md2 format? I'd love to learn Blender, but all the md2
>>>> export scripts I found failed. I think they were designed for older
>>>> versions. Maybe I should look for an old Blender version...or contact
>>>> the Nexuiz team. Any advice is appreciated, and to whoever wrote the sge
>>>> component, thank you.
>>>>
>>>> --
>>>> Kevin Fishburne
>>>> Eight Virtues
>>>> www: http://sales.eightvirtues.com
>>>> e-mail: sales at ...1887...
>>>> phone: (770) 853-6271
>>>>
>>> Maybe the best will be to add another format more accurate with the current
>>> technologies.
> Thanks everyone. I'll give the mentioned programs a try and keep
> investigating.
>
> I looked up Blender's stock export formats on Wikipedia and the only one
> that looks useful is X3D:
>
> http://en.wikipedia.org/wiki/X3D
> http://www.web3d.org/realtime-3d/x3d/what-x3d
>
> Seems geared toward rendering in a web browser, although I don't know
> why it couldn't be implemented outside of one. I searched the package
> names for x3d and couldn't find anything. Maybe there's a lib out there
> somewhere.
>

I finally got one of the md2 export scripts for Blender (2.66.1) working 
(attached). I modified the Md2Model example project to use my exported 
test md2 as a replacement for its "bauul.md2" data file so you could see 
it crash. I'm guessing it is because the test md2 has no textures, so 
I'll try that next. The modified project is here:

http://eightvirtues.com/sanctimonia/misc/Md2Model.tar.gz

It crashes when the Draw method is executed.

-- 
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sales at ...1887...
phone: (770) 853-6271

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