[Gambas-user] Issue 312 in gambas: gl.2D gl.3D constatnts not accepted by IDE
tommyline at ...2340...
tommyline at ...2340...
Sat Aug 18 15:50:19 CEST 2012
Thank you for the tip. That will do.
----- Original Message -----
From: gambas at ...2524...
To: gambas-user at lists.sourceforge.net
Sent: Saturday, 18 August, 2012 1:31:48 PM
Subject: Re: [Gambas-user] Issue 312 in gambas: gl.2D gl.3D constatnts not accepted by IDE
Updates:
Status: Accepted
Labels: -Version Version-3.2.0
Comment #1 on issue 312 by benoit.m... at ...626...: gl.2D gl.3D constatnts
not accepted by IDE
http://code.google.com/p/gambas/issues/detail?id=312
Yes, there are four GL constants that start with a digit, and so that
cannot be valid identifiers. I didn't see them.
Maybe I should change their names. As a workaround, you can use the { ... }
notation:
Gl.{2D}, Gl.{3D}
Sorry for the inconvenience.
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