[Gambas-user] Using GLSL in gambas3
Benoît Minisini
gambas at ...1...
Thu Dec 31 14:33:08 CET 2009
> To follow the small announcement from benoit, let me present my work on
> gb.opengl component.
>
> A new subset of the gb.opengl component is now in the svn: gb.opengl.glsl.
>
> As the name let you suggest, the purpose of this component is to let use
> the power of shaders inside your opengl projects (if your card can support
> them of course). There is still missing features but simple shaders can be
> run (see attached project).
>
> A new dependency is needed for component gb.qt.opengl, gb.qt4.opengl and
> gb.sdl: glew library (see http://glew.sourceforge.net/). Internaly, this
> library will ease the management of openGL extensions. gb.sdl component
> will use this library (some rewrite is needed but not a lot of).
>
> Documentation is on the way (damn i hate writing docs!) :-p see
> http://gambasdoc.org/help/comp/gb.opengl.glsl/gl?v3
>
> Have fun !
>
It would be cool if you can make a real and fun and cool example with shaders!
--
Benoît Minisini
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