[Gambas-user] Using GLSL in gambas3

Benoît Minisini gambas at ...1...
Thu Dec 31 14:33:08 CET 2009


>   To follow the small announcement from benoit, let me present my work on
> gb.opengl component.
> 
> A new subset of the gb.opengl component is now in the svn: gb.opengl.glsl.
> 
>   As the name let you suggest, the purpose of this component is to let use
>  the power of shaders inside your opengl projects (if your card can support
>  them of course). There is still missing features but simple shaders can be
>  run (see attached project).
> 
>   A new dependency is needed for component gb.qt.opengl, gb.qt4.opengl and
> gb.sdl: glew library (see http://glew.sourceforge.net/). Internaly, this
> library will ease the management of openGL extensions. gb.sdl component
>  will use this library (some rewrite is needed but not a lot of).
> 
>   Documentation is on the way (damn i hate writing docs!) :-p see
> http://gambasdoc.org/help/comp/gb.opengl.glsl/gl?v3
> 
> Have fun !
> 

It would be cool if you can make a real and fun and cool example with shaders!

-- 
Benoît Minisini




More information about the User mailing list