[Gambas-user] Gambas runtime MOBILE

Hamish Robertson robertsonhamish at ...626...
Tue Mar 11 04:21:15 CET 2008


That's great. Has anyone contacted LIMO about getting gambas to work
properly? Or are we just going to wait for the SDK to come out? It would be
nice to have the gambas runtime part of the official LIMO release...
:)

On 11/03/2008, Rob <sourceforge-raindog2 at ...94...> wrote:
>
> On Monday 10 March 2008 22:41, Hamish Robertson wrote:
> > While I'm on the ideas machine, I may as well keep going.
> >
> > How hard would it be to put the gambas runtime on android? or LIMO?
>
>
> Gambas has already been ported to PowerPC, so it's not just x86
> anymore and porting to ARM shouldn't be that tough.  I've been
> wanting to try to crosscompile Gambas for Nintendo DS Linux, but the
> need to use a RAM expansion to do anything cool with Linux on the DS
> seems like it might not be that practical for general game and
> application development.
>
> But the LiMo SDK isn't out yet, so I have no idea how hard it would be
> to port the graphical parts of Gambas to it.  I've heard it'll run
> Qtopia, and if so, there is a gb.qte component that may make it
> possible to port some gb.qt apps to LiMo.
>
> Android is a non-starter for now, because you can only develop in Java
> for it.
>
> Rob
>
> -------------------------------------------------------------------------
> This SF.net email is sponsored by: Microsoft
> Defy all challenges. Microsoft(R) Visual Studio 2008.
> http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
> _______________________________________________
> Gambas-user mailing list
> Gambas-user at lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/gambas-user
>



More information about the User mailing list