[Gambas-user] Re: [Gambas-devel] Vector Graphics (needs more versatility!!!)

Rob Kudla sourceforge-raindog2 at ...94...
Sun Jan 29 20:35:54 CET 2006


On Sun January 29 2006 10:36, Christopher Brian Jack wrote:
> For 2D games with animated characters and/or the desire to do
> full screen cutscenes without having to render video, it's
> certainly the way to go. 

I feel pretty sure that the SVG support in Qt's drawing control 
is waaaaaaay too slow to do the kind of games you're thinking 
of.  Even just blitting static bitmaps to it, I was unable to 
get a simple (2 sprites plus background) game running above 20 
frames per second in a 640x480 window.

You're gonna need gb.sdl for game programming, I'm afraid.  But I 
think SVG plus Javascript and some kind of SMIL-type audio 
synchronization will end up being a powerful game platform in 
web browsers.

I moved this thread to gambas-user since it's more of a feature 
request than a technical discussion.

Rob




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