[Gambas-user] Re: [Gambas-devel] Vector Graphics (needs more versatility!!!)
Rob Kudla
sourceforge-raindog2 at ...94...
Sun Jan 29 20:35:54 CET 2006
On Sun January 29 2006 10:36, Christopher Brian Jack wrote:
> For 2D games with animated characters and/or the desire to do
> full screen cutscenes without having to render video, it's
> certainly the way to go.
I feel pretty sure that the SVG support in Qt's drawing control
is waaaaaaay too slow to do the kind of games you're thinking
of. Even just blitting static bitmaps to it, I was unable to
get a simple (2 sprites plus background) game running above 20
frames per second in a 640x480 window.
You're gonna need gb.sdl for game programming, I'm afraid. But I
think SVG plus Javascript and some kind of SMIL-type audio
synchronization will end up being a powerful game platform in
web browsers.
I moved this thread to gambas-user since it's more of a feature
request than a technical discussion.
Rob
More information about the User
mailing list