[Gambas-user] OT: Textadventure-Game
Craig Packard
c0de3 at ...43...
Wed Jul 7 18:35:15 CEST 2004
Maybe you could put all the text as strings or lines
in a text file. then read them in at program startup
or just when that line was needed. that way new
language could be added at anytime. make a text config
file (i won't say ini file) that they would need to
edit so that the language selection box would know
that a new one exists. i.e.
english app/langs/english
french app/langs/french
and so on a so forth. . .
if you even did this for the text descriptions then
you could change the whole game (at least the wording)
with a different 'game file'. Wouldn't you need to
change all of that too anyway?
I mean if you just change the menus I don't see how
someone that can't read 'file' or 'exit' can read 'you
are standing in a big room and are facing west, there
is a window on the west wall' blah blahblah?
hope I'm clear or helpful or both?!?!
--- Hans-Martin Bundeshund <bundeshund at ...467...>
wrote:
> Am Mittwoch, 7. Juli 2004 17:02 schrieb
> VBTricks.de.vu Webmaster:
> > Hello everybody,
> >
> > I want to implement multilanguage-support but I
> only speak German and
> > English, my French is very bad.
> >
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