danielcampos at ...282...
danielcampos at ...282...
Wed Oct 22 09:23:56 CEST 2003
> Well, about network component, it is stable enough to be called 'beta'
>> version, all least all the functionallity it has now:
>Thanks for the feedback!
>(I think we could write an brand new article about the SDL >component!
>Let me know if you're interested... :))
Well, I'm interested in SDL, but the problem is that I
don't know very much about it. I played a little with SDL
a time ago, but I was only a game for me.
However, I would like to remark some things about multimedia,
Linux and Gambas:
1) Sound in Linux is a very obscure world. There are al least
two kind of kernel drivers (OSS, Alsa), there are lot of
sound servers (Arts and ESound are the most known), lot of
mixers, etc. May be SDL is good option to enable sound on Gambas,
but we should be sure it is compatible with, at least the more
common sound subsystems in Linux (I really mean, Linux, FreeBSD, etc),
and I don't kwnow if it is true at this moment. About Linux sound problems, for instance, I usually play DVDs with Xine (unencrypted, of course :), and some days sound goes OK, some days I have to stop Arts first... randomly, may be sound is still an unstable world on Linux (or may be it is problem of Mandrake and RedHat, I'm not sure)
2) Midi : lot of PCI cards has still a bad midi support on Linux,
however there are emultators, like timidity, that "parses" midi
into wav, that are quite useful to play midis on not supported cards, Gambas sound developers should care about this fact to let more
people use Gambas-midi programs.
3) SDL graphics (that's the part I know) is a very low-level implementation, you can just create surfaces (rectangles), no way
to draw polygons, circles, etc, directly. May be a Gambas implementation should support at least the more common primitives.
By other said, SDL windows seems to be always "stand-alone" windows, may be it would be necessary to implement SDL like a component you can just put in your window, like a button or a picture box, but I
don't if it is possible.
4) There's another interesting library, DirectFB (www.directfb.org) which provides a framebuffer and hardware acceleration without X
servers. It would be very interesting in order to let people program with Gambas in little devices (few memory, few resources) which can't handle a full X server. There's also a GTK-DirectFB implementation, so a GTK component would be very useful in both worlds (X-DirectFB)
5) May be OpenGL (Mesa) is also a point to be implemented in Gambas, it would be nice a 3D studio made with Gambas.
Well, that's all by the moment,I hope it helps
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