[Gambas-devel] gb.sdl.sound channel volume bug

Benoît Minisini gambas at ...1...
Sun Aug 11 02:37:58 CEST 2013


Le 08/07/2013 04:17, Kevin Fishburne a écrit :
> On 07/07/2013 08:14 AM, Benoît Minisini wrote:
>> Le 12/05/2013 07:28, Kevin Fishburne a écrit :
>>> Out of curiousity, is OpenAL Soft worth a damn? It sounds pretty cool
>>> from what I've read here: http://kcat.strangesoft.net/openal.html.
>>>
>> Mmm... Maybe, the project seems to be maintained. I don't know OpenAL at
>> all, but I guess a component could be done the same way as gb.opengl
>> (i.e. by replicating the OpenAL interface).
>>
> I'm not familiar with it either, but from everything it says it
> supports, it blows SDL's audio out of the water. I checked the Kubuntu
> 13.04 repositories and the package is called libopenal1 (version 1.14).
> Its dependencies are libopenal-data and libc6. There is also a toolkit
> called alut (OpenAL Utility Toolkit), which likens itself to GLUT in
> functionality.
>
> Obviously since I'm making a game it's in my interest to have such
> libraries included in GAMBAS, but if you've been paying any attention to
> the game industry (Gamasutra, Indiegames.com, Valve Corporation, etc.)
> there has been an explosion of industry support for gaming on Linux this
> year. There may never be a "year of the Linux desktop", but it looks
> like the "year of gaming on Linux" is 2013.
>

So... Did you test gb.openal ? :-)

-- 
Benoît Minisini




More information about the Devel mailing list