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Re: Fwd: Wayland design principles (Re: wayland and gambas)


>
> If you do not have a coordinate system you can point to, you still MUST
> have some way of telling the window manager where (about) you wish it to
> show something up and how.
>
> Maybe there is an indirect way like telling it "please show this window
> in 33% of the current screen size somewhere in the center". Otherwise,
> wayland would only be able to serve frameless windows in
> whole-screen-mode, like on mobiles or - as he put it - on car screens.
> But it runs on normal screens with windows with all widgets, so how is
> it achieved?
>
> On a printed page, you usually count mm and the printer system will
> translate this into pixels for its individual wand. There must be such a
> way in Wayland too - and Pekka does mention a translation layer for
> older applications. It's just a shame they seem to realize this only now.
>

This is a good point. I wonder how it will work without knowing the pixel
coordinates.
Definitely not my area of expertise.

Jussi

Follow-Ups:
Re: Fwd: Wayland design principles (Re: wayland and gambas)Rolf-Werner Eilert <rwe-sse@xxxxxxxxxx>
Re: Fwd: Wayland design principles (Re: wayland and gambas)Rolf-Werner Eilert <rwe-sse@xxxxxxxxxx>
References:
Fwd: Wayland design principles (Re: wayland and gambas)Bruce Steers <bsteers4@xxxxxxxxx>
Re: Fwd: Wayland design principles (Re: wayland and gambas)Rolf-Werner Eilert <rwe-sse@xxxxxxxxxx>