[Gambas-user] Interview about Gambas (Sylph thread)

Fabien Bodard gambas.fr at ...626...
Thu Jun 11 15:29:58 CEST 2015


Hum i think it will be better to think about a global scene manager
like with blitz3d.

Gambas must delegate all the general game process to a lib and
concentrate on the game story.



2015-06-11 12:42 GMT+02:00 Kevin Fishburne <kevinfishburne at ...1887...>:
> On 06/11/2015 06:01 AM, Girard Henri wrote:
>> Kevin, you aren't english ?
>> By the way may you send me the code source of your program ?
>> Excellent interview
>> Henri
>
> I'm in North America/U.S./Georgia/Stone Mountain and know English but
> very little Spanish or French.
>
> I haven't decided who I'll help parse Sylph's source code to assist in
> building a component library for a game engine in GAMBAS. I think
> refining some of the useful bits/procedures from Sylph and integrating
> them into a general-purpose game engine class would be a good way to
> start, but first we (or someone) should decide what logical/common
> OpenGL functions should be used.
>
> Some ideas would be procedures to set material properties, set
> orthogonal and perspective projection matrices, load 3D (Wavefront)
> models, call display lists, chane blending modes, accept gamepad input
> not using SDL (/dev/input/js0), or whatever anyone on on the mailing
> list can think of that would be useful in a general purpose game engine
> library.
>
> --
> Kevin Fishburne
> Eight Virtues
> www: http://sales.eightvirtues.com
> e-mail: sales at ...1887...
> phone: (770) 853-6271
>
>
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-- 
Fabien Bodard




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