[Gambas-user] GAMBAS game binary release (Sylph: Project Miyaji)

Fabien Bodard gambas.fr at ...626...
Sun Jun 7 16:47:55 CEST 2015


I don't want sources... But a good engine class....
Le 7 juin 2015 14:54, "Girard Henri" <girardhenri at ...67...> a écrit :

> Is there any chance to get the sources ?
>
>
> Le 07/06/2015 10:56, Kevin Fishburne a écrit :
> > After some work I've made the next binary release of my shoot 'em up
> > "Sylph: Project Miyaji" here (WordPress post):
> >
> > http://eightvirtues.com/games/?p=355
> >
> > My only external call is to "fmod", so this is all GAMBAS using the sdl
> > and opengl components (no glsl component or shaders). Any USB
> > controller/gamepad will work automatically, you can custom-map any
> > button to a control and the game will automatically save and load the
> > mappings. The F key will toggle fullscreen/windowed mode and the Escape
> > key will go "back".
> >
> > Since I don't have any testers to give me feedback, any input on how the
> > game runs would be invaluable. Creative or aesthetic advice is also
> > welcome. My channels span the top of my site and of course you have my
> > email address.
> >
> > Anyway, thanks to GAMBAS for being an awesome programming language and
> > IDE, and I hope everyone enjoys the game.
> >
>
>
>
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