[Gambas-user] GAMBAS game binary release (Sylph: Project Miyaji)

Benoît Minisini gambas at ...1...
Sun Jun 7 12:24:52 CEST 2015


Le 07/06/2015 10:56, Kevin Fishburne a écrit :
> After some work I've made the next binary release of my shoot 'em up
> "Sylph: Project Miyaji" here (WordPress post):
>
> http://eightvirtues.com/games/?p=355
>
> My only external call is to "fmod", so this is all GAMBAS using the sdl
> and opengl components (no glsl component or shaders). Any USB
> controller/gamepad will work automatically, you can custom-map any
> button to a control and the game will automatically save and load the
> mappings. The F key will toggle fullscreen/windowed mode and the Escape
> key will go "back".
>
> Since I don't have any testers to give me feedback, any input on how the
> game runs would be invaluable. Creative or aesthetic advice is also
> welcome. My channels span the top of my site and of course you have my
> email address.
>
> Anyway, thanks to GAMBAS for being an awesome programming language and
> IDE, and I hope everyone enjoys the game.
>

A little point:

« Once GAMBAS has been installed you may run the Sylph executable by 
double-clicking it or executing the following command:

gbr3 [path]/Sylph.gambas »

*.gambas files are executable (scripts more precisely), so you can run 
them directly.

Regards,

-- 
Benoît Minisini




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