[Gambas-user] GL Vertex Buffer Objects

Kevin Fishburne kevinfishburne at ...1887...
Wed Dec 23 02:11:40 CET 2015


On 12/21/2015 03:00 PM, martin p cristia wrote:
> Hi:
> Is vertex array and VBO in the agenda for the OpenGL component?
>

I use this code, modified a bit by me and originally written by a guy 
whose name I continually forget (sorry).

It builds a display list from a Wavefront obj file exported from 
Blender. I'm not sure if that's the same thing as a vertex array or VBO, 
as I suck at OpenGL, but I use it for loading and displaying 3D models 
in my games.

I think this has been discussed before, but it would be nice is there 
was some high-level component for doing common OpenGL tasks. I also made 
an OpenAL example on the farm if you need better audio than SDL.

-- 
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sales at ...1887...
phone: (770) 853-6271

-------------- next part --------------
A non-text attachment was scrubbed...
Name: ObjModel.class
Type: application/x-java
Size: 5268 bytes
Desc: not available
URL: <http://lists.gambas-basic.org/pipermail/user/attachments/20151222/26e8516a/attachment.bin>


More information about the User mailing list