[Gambas-user] Graph classes
Tobias Boege
taboege at ...626...
Sat Sep 13 05:36:21 CEST 2014
Hi list,
with #6468, it is finally possible to use Graphs from gb.data. You have a
base "Graph" class from which all implementations inherit. It also acts
like a driver/dispatcher for implementation functions. (Little) more on
that below.
GraphMatrix is a concrete graph implementation in gb.data based on an
adjacency matrix (a full n*n one at the moment -- I may go for sparse
matrices later). More implementations may follow as I have time.
You can also create your own graph classes in Gambas. It's more
complicated than you might want it to be but you don't invent new graph
classes on a daily basis, right? That's mainly because I made excessive
use of virtual classes to have a nice interface without additional memory
usage.
At least the process of creating your own graph class is convoluted enough
that I cannot explain it now, so either self-study or wait for the tutorial/
GambasMag article (depends on how fast December approaches) :-)
Attached are three projects:
- ConnectivityMatrix: shows how to use GraphMatrix. It (sort of) computes
the connected components of a graph, but by taking the sum over powers
of the adjacency matrix (using gb.gsl).
- custom-graph: a very quickly written project which implements a
"DirectoryGraph", i.e. a graph which represents a directory hierarchy
where "being contained in a directory" and (symbolic) links are edges.
The class is written in Gambas and rather minimal. The project creates
a (graphviz) dot file and its png of the graph of /usr/lib/gambas3/*so*.
- GraphFloodFill: is a more sophisticated project. At its heart it
interprets an Image object as a graph by implicitly taking the pixels
as vertices and defining edges between pixels of the same colour (or
from any colour to white or transparent).
The BreadthFirstSearch class implements a BFS for a general Graph object.
ImageGraph contains just enough functionality to allow a BFS on it. This
together allows to do a flood fill on the backing Image object.
There is also a neat little colour chooser because the traditional one
from gb.form was too bulky for the form.
Questions?
Regards,
Tobi
--
"There's an old saying: Don't change anything... ever!" -- Mr. Monk
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