[Gambas-user] data exchange at real time

Randall Morgan rmorgan62 at ...626...
Sun May 25 03:41:38 CEST 2014


Most Network types are far from realtime! They typically do not send data
packets at regular time intervals and are usually at the mercy of the
kernel to call them. There are specialized industrial realtime network
though... But in fact nothing in a computer is realtime. Just the fact that
you have a machine that requires time to process and execute instructions
means it cannot be realtime. What you need to do it define what your
latency and time requirements are. How much data do you need to move, how
far do you need to move it, and how fast? Is it sent in a continues no-stop
stream or is it sent in discrete calls? Providing more details will help
other point you in the right direction. Linux does have a (almost) Realtime
kernel. While fast enough for many things if you really need extreme
response times custom hardware is the only real choice. So it all depends
on what you call realtime... Give us numbers and we'll see what suggestions
are appropriate.




On Sat, May 24, 2014 at 2:56 PM, Tobias Boege <taboege at ...626...> wrote:

> On Sat, 24 May 2014, abbat81 wrote:
> > Is there any way to make  data exchange at real time via internet
> between 2
> > copies of apps.
> > Something like stream...
> >
> > Any sample would be very good.
> >
>
> Come on, the official examples aren't _that_ bad, are they? ClientSocket
> and ServerSocket are pretty generic.
>
> Regards,
> Tobi
>
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-- 
If you ask me if it can be done. The answer is YES, it can always be done.
The correct questions however are... What will it cost, and how long will
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