[Gambas-user] Playing MIDI file by using gb.SDL2.audio
Ru Vuott
vuott at ...325...
Wed Dec 31 00:43:04 CET 2014
Hi Benoît,
I send attached a file C, it's able to play Midi file.
It has the function: Mix_SetSoundFonts(...)
(Usage simply: ~ $ SDL2_Play_Midi <Midi file>
Regards
vuott
--------------------------------------------
Mar 30/12/14, Benoît Minisini <gambas at ...1...> ha scritto:
Oggetto: Re: [Gambas-user] Playing MIDI file by using gb.SDL2.audio
A: "mailing list for gambas users" <gambas-user at lists.sourceforge.net>
Data: Martedì 30 dicembre 2014, 23:59
Le 30/12/2014 23:12,
Benoît Minisini a écrit :
> Le
30/12/2014 20:21, Ru Vuott a écrit :
>> Hi,
>> with rev.
6779 I saw the new resource to play audio files.
>>
>> Well, I would
point out that, we can allow the execution also Midi
>> files, but it is necessary to
implement the Class "Music" function
>>
>>
Mix_SetSoundFonts (const char * paths);
>>
>> (from file
header: SDL_mixer.h)
>>
>> * Next set ...
SoundFonts paths to use by MIDI supported
>> backends * /
>> extern int
declspec SDLCALL Mix_SetSoundFonts (const char *
>> paths);
>>
>>
>>
>> In substance, the argument of the
function provides the path where
>>
soundbank file " .sf2 " is stored.
>>
>> Regards
>> vuott
>>
>>
>> P.S: I have
already done work in Gambas with external SDL2 functions
>> declared by using "Extern"
!
>> It works.
>>
>
> I don't see that function in the
SDL2_mixer documentation... Where does
>
it come from?
>
It seems that there is no documentation for it
on the web. I must read
the source
code...
Apparently, you can
define the SDL_FORCE_SOUNDFONTS environment variable
to "1" and SDL_SOUNDFONTS with what
you send to Mix_SetSoundFonts to
define the
sound font path.
Regards,
--
Benoît Minisini
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