[Gambas-user] Help with DrawingArea and class design
Ulrich Hartmann
uli at ...3067...
Sun Jan 20 15:30:36 CET 2013
Hi Benoît,
thanks for the tip.
I would then I guess have to create a Image object in the desired size
(32x50 for example) in memory, black and white and use Paint.ZoomImage
to display and edit it?
Uli
Am 20.01.2013 14:22, schrieb Benoît Minisini:
> Le 20/01/2013 14:17, Ulrich Hartmann a écrit :
>> Hi Tobi,
>>
>> yes this looks pretty much like what I want to do, just that I need only
>> pixel on or off and a way to export it as a C code byte array.
>>
>> I have a first version which allows me to define character size and edit
>> the character, but when I choose character sizes bigger than 20x20
>> pixels it takes quite a while to initially draw it (editing works fine
>> though).
>>
>> I currently use a picturebox for each pixel representation so I guess it
>> takes a while to initialize all those PictureBoxes...
>>
>> Thanks
>>
>> Uli
>>
>>
> Use Paint.ZoomImage() method inside a DrawingArea!
>
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