[Gambas-user] Data Structures like C++
tobi
tobiasboege01 at ...1601...
Wed May 23 17:19:09 CEST 2012
On Thu, 24 May 2012, Bruce wrote:
> On Mon, 2012-05-21 at 22:25 +0200, Benoît Minisini wrote:
>
> > * Tree
> > * Graph
> >
> > Native implementation of that would be interesting.
> >
> > Any volunteer? :-)
> >
> I think trees are easily implemented directly in gambas using Emil's
> suggestions regarding object references as a general n-tree can be
> implemented as a B-tree using something like
>
> Class CNode
> public data as Variant
> public left as CNode
> public right as CNode
> Public Sub PreOrder() as Variant[]
> blah blah ... etc according to Mr Knuth
> End
>
> where "left" is the first child and "right" is the first sibling. Read
> Knuth Vol 3 for the truth (I had to go searching through the attic to
> find my copy.)
>
> Now Graphs are M U C H more interesting!
>
> Someone said that they couldn't think of a use for them. Well
> here's one, UML diagrams are all directed graphs. In fact much
> of OO thinking is actually (mathematically) directed graphs.
> Nodes and edges. From use cases through structural models,
> component models, in fact the whole she-bang.
>
>
> Getting back to trees. The funny thing is that I had a real need to
> construct a n-tree this week to solve a problem I had with populating a
> gambas treeview from a persistence store where the nodes where out of
> order, i.e. the parents were later in the storage than the children (the
> code is a hack and I choose not to share it.) Suffice to say that
> Demosthenes original post prompted me to go searching through the attic.
>
> .. found some interesting stuff, by the way .. (No, lets not go there.)
>
> Getting back to the point, I think a gb.datastructures component is an
> excellent idea. I can't help much on the dev side as I'm pretty poor at
> C/C++ (can "read only") and am totally lost with Benoit's macros but I'd
> be willing to put in much effort at testing and proving. Ah! Linked
> lists, how many times have I needed them and built them from scratch.
>
> Bruce
>
>
>
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Hi,
so what syntax did you desire for an n-tree then? You presented a b-tree above, this appears generic
to me... I certainly lack theory on those things.
But shouldn't it be less annoying to get to level 3 than "Root.left.left.left" ?
There are a lot of purposes and designs of trees (graphs), right? To implement a certain idea would
not be too difficult but instead to implement only one of those as a generic tree (graph) which is
then able to be inherited and specialised, maybe in gambas, - that's what I find difficult (no
wonder without theory).
Regards,
Tobi
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