[Gambas-user] Data Structures like C++
Emil Lenngren
emil.lenngren at ...626...
Mon May 21 21:59:02 CEST 2012
Hash tables and arrays are already implemented.
The most important missing ones are Multimaps, Sets, Multisets, Linked
lists, Deques.
It should be quite easy to write c++ wrappers and put them in a component.
For example, a Set can use a std::set<GB_VARIANT_VALUE> internally.
Implementing them in Gambas should work, but would be quite slow. I suggest
writing them as a component gb.datastructures or something.
And yes, Gambas lacks templates, but Variants can be used instead. Not
optimal, but it works.
/Emil
2012/5/21 Demosthenes Koptsis <demosthenesk at ...626...>
> Basic languages have simple data structures like vars and arrays but
> other languages
> like c++ with the help of pointers can have advanced data structures
> like containers etc...
>
> see a full list here
> http://en.wikipedia.org/wiki/List_of_data_structures
>
> i wonder if such data structures can be implemented with gambas with
> pointers and if such an action have any mean for real life
> applications?
>
> Is it possible to have such data structures in gambas?
> How about some of these to be part of the core libraries?
>
>
> Abstract data types <http://en.wikipedia.org/wiki/Abstract_data_types
> >
>
> * Container <http://en.wikipedia.org/wiki/Container_%28data_structure%29>
> * Map/Associative array/Dictionary
> <http://en.wikipedia.org/wiki/Associative_array>
> * Multimap <http://en.wikipedia.org/wiki/Multimap>
> * List <http://en.wikipedia.org/wiki/List_%28abstract_data_type%29>
> * Set <http://en.wikipedia.org/wiki/Set_%28computer_science%29>
> * Multiset
> <http://en.wikipedia.org/wiki/Set_%28computer_science%29#Multiset>
> * Priority queue <http://en.wikipedia.org/wiki/Priority_queue>
> * Queue <http://en.wikipedia.org/wiki/Queue_%28data_structure%29>
> * Deque <http://en.wikipedia.org/wiki/Deque>
> * Stack <http://en.wikipedia.org/wiki/Stack_%28data_structure%29>
> * String <http://en.wikipedia.org/wiki/String_%28computer_science%29>
> * Tree <http://en.wikipedia.org/wiki/Tree_%28computer_science%29>
> * Graph <http://en.wikipedia.org/wiki/Graph_%28data_structure%29>
> * Hash <http://en.wikipedia.org/wiki/Hash_Table>
>
>
>
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