[Gambas-user] gb3: gb.opengl will not render alpha channel of 2D texture
Kevin Fishburne
kevinfishburne at ...1887...
Sat Jul 30 06:19:41 CEST 2011
I've been researching this for hours and nothing I try works. The image
used for the texture has an alpha channel, but it is displayed as black
instead of transparent. I'm starting to think that the line:
Gl.TexImage2D(t1)
isn't passing the presence of an alpha channel to OpenGL, but that's
just a guess. Normally you specify the image format there, but those
parameters aren't supported yet in the gb3 implementation.
The project is attached. You can move the little wizard around with the
ASDW keys and rotate with the QE keys. Any help appreciated...I'm going
crazy and am calling it quits for the night!
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sales at ...1887...
phone: (770) 853-6271
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