[Gambas-user] gb3: gb.sdl.sound disallows more than 8 sounds/channels at once

Benoît Minisini gambas at ...1...
Sun Jul 24 14:57:47 CEST 2011


> 
> Awesome news. I'm glad 32 is arbitrary, also. I have:
> 
> ' General declarations.
> Public Struct Effect  ' Structure containing an individual sound
> effect's data.
>    Sample As Sound       ' Waveform data (file).
>    Chan As Channel       ' Default channel to play on.
>    AmpCurrent As Single  ' Current amplitude.
>    AmpTarget As Single   ' Target amplitude.
>    AmpScale As Single    ' Target amplitude multiplier.
> End Struct
> Public Environment[16] As Struct Effect ' Environmental sound effects.
> 
> Public Sub Initialize()
> 
>    ' Start basic environmental sound effects.
> 
>    Channels.Count = 32
> 

Sorry, I didn't notice that line. Mmm... I don't know: That value is directly 
sent to the SDL_mixer library, so it should work!

-- 
Benoît Minisini




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