[Gambas-user] gb3 RC1: using structures to replace the loss of Mk$ functions

Kevin Fishburne kevinfishburne at ...1887...
Fri Apr 1 09:46:32 CEST 2011


On 04/01/2011 04:12 AM, Doriano Blengino wrote:
> If I were Benoit, I would have leaved those mkxxx in place, neglecting
> the agnosticism.They were dirty things time ago; they still would be
> dirty things; nobody is perfect; if you don't like them, don't use them.

They are "dirty". I proposed writing a warning in the documentation that 
they were only good for like-architecture, that they weren't 
endian-agnostic. Dirty functions are good, though. If you know what they 
do (docs), then you may choose to use them responsibly. Like low-level 
code. Minimal safety net. As long as the language doesn't crash, no bugs.

> This email is a bit too long. Nobody is perfect.
>
> Regards and, apropos, I went to see you Sanctimonia links. It is
> fascinating, the kind of game I like most, like Civilization and
> Nethack. As soon as I will have some spare time I will try to try it...

Thanks. My idea is kinda crazy. Dual-analog (on IBM-PC compatible 
[ia32/64] with Linux) control with Gauntlet-like precision in combat and 
general movement. Despite having FPS-style controls, the d-pad still 
moves the player independent of orientation along the eight cardinal 
directions. Mutable landscape, structures (as in buildings), etc. will 
make a fun game. It is like Nethack, though some things will be built-in 
like the ability for two or more players to sign a written, publicly 
posted document, and agree to enforce it.

-- 
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sales at ...1887...
phone: (770) 853-6271





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