[Gambas-user] a Debug question
Jussi Lahtinen
jussi.lahtinen at ...626...
Mon May 4 16:01:11 CEST 2009
It would be nice to have something like;
DEBUG BEGIN
'Between these instructions is debug code. And it is excluded when
compiled, just like DEBUG instruction now.
DEBUG END
Jussi
On Sun, May 3, 2009 at 20:00, Doriano Blengino
<doriano.blengino at ...1909...> wrote:
> Sergio A. Hernandez ha scritto:
>> Doriano,
>> >From my experience programming under languages that don't have any
>> debugger at all like PHP-LAMP, the best thing to do in these cases is
>> to create a debug subclass with a constructor that fills out all the
>> data on a large form (however you want, with static or random data).
>> That way you avoid entry the data and only focus to make sure your
>> application works the way it supposed to.
>> Hope this help you.
>>
> This is why I was asking for some compiler switch to include/exclude
> debugging code.
> I am afraid to leave in place things which should'nt stay there...
>
> Surely you also used the tecnique of logging a lot of informations; but
> all the debugging code you put in, you don't want to have it in the
> final release. Gambas has some support for this (DEBUG instruction), but
> it could be more general.
>
> Thanks for the suggestion,
> Doriano
>
>> On Sat, May 2, 2009 at 1:02 AM, Doriano Blengino
>> <doriano.blengino at ...1909...> wrote:
>>
>>> Benoît Minisini ha scritto:
>>>
>>>>> If one puts in a breakpoint, and is stepping through the code one line at
>>>>> a time to check values of variables etc, is there any way or re-setting to
>>>>> a line in the same subroutine prior to the current line you have stopped
>>>>> on.
>>>>>
>>>>> I've found sometimes I'm trying to find a bug, and I put in multiple break
>>>>> points so that I can skip from one to another, and then want to check
>>>>> something in the middle that I've gone past, but have to stop the entire
>>>>> program and start again.
>>>>>
>>>>>
>>>> Alas you cannot go back in time in debuggers yet. I've heard about people
>>>> thinking about it, but I don't think you will never see it in Gambas!
>>>>
>>>>
>>>>
>>> This is a serious problem, tough. There are programs which, for one
>>> reason or another, are a little difficult to debug using the internal
>>> gambas debugger. For example, think at a data-entry form, with a lot of
>>> controls, each having validation (perhaps, put on top of a database). If
>>> you want to debug the final action of the form (the Apply button, may
>>> be), then you have to fill in all the values. Every time you discover a
>>> bug, even a stupid one, you must restart the program from the beginning;
>>> and, may be, that form is nested deep in the program logic - you have to
>>> step through many menus and dialogs to arrive at the point of interest.
>>> Other times, you don't have a clear idea of the algorithm you have to
>>> write, so you try again and again. In these situations, the more you can
>>> do through the debugger, the more time you save.
>>>
>>> There could be some improvements to the debugger:
>>>
>>> - the possibility to assign new values to variables (perhaps not the
>>> structured, but only the simplest ones)
>>> - the possibility to modify the program text and continue debugging
>>> (perhaps without adding/deleting lines)
>>> - the possibility to change the program counter (perhaps with
>>> constraints)
>>> - the possibility to add "debug" code, which is compiled in only
>>> when a special "debug run" is invoked
>>> - conditional breakpoints / break on the "Nth occurence"
>>>
>>> ...and may be other which does'nt come to my mind at the moment.
>>>
>>> We already discussed a little about this: I know this is somehow hard to
>>> implement, but having the gambas virtual machine ready in memory should
>>> help... I mean: if the debugger "knows" how to obtain the value of a
>>> variable, and how to display it, then perhaps it is possible to
>>> [relatively] easily assign a new value. Or, the possibility to modify
>>> the source and continue debugging, seems to me not very hard to do (but
>>> I could be wrong, of course).
>>>
>>> I know that I am biased, because for my work I go deep to the processor
>>> hardware, and the debugger lets me do nearly everything I want, but you
>>> could consider whether any improvement could be done to the gambas debugger.
>>>
>>> Hope I did'nt annoyed you, they were simply ideas.
>>>
>>> Regards,
>>>
>>> --
>>> Doriano Blengino
>>>
>>> "Listen twice before you speak.
>>> This is why we have two ears, but only one mouth."
>>>
>>>
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>>
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>
>
> --
> Doriano Blengino
>
> "Listen twice before you speak.
> This is why we have two ears, but only one mouth."
>
>
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