[Gambas-user] Writing a "Choose Your Own Adventure" prototype

nando nando_f at ...951...
Thu Apr 16 00:56:32 CEST 2009


The following is not a true statement:
   'Becuase Gambas is object oriented  goto's aren't needed.'

I use Gambas in an OO way and sometimes GOTO is very clear and I use it.
I also use GOTO when I control to go exactly someplace and (possibly) not
test or run unnecessary code in-between. 
I also use GOTO in a soft-real-time (as real as can be).

A whole bunch of GOTO's can be very confusing.
OO does require planning though.

---------- Original Message -----------
From: jbskaggs <jbskaggs at ...1871...>
To: gambas-user at lists.sourceforge.net
Sent: Wed, 15 Apr 2009 12:39:21 -0700 (PDT)
Subject: Re: [Gambas-user] Writing a "Choose Your Own Adventure" prototype

> That would be really easy in Gambas!
> 
>
> 
> Let me give you a step by step how to do one screen and you can then change
> it or redo it how you like.
> 
> step 1:
> 
> create a form with a textbox, a picture box, and three buttons.
> 
> Put your reading selection in the textbox, the image in the picture box and
> the three options on the buttons
> 
> so button1.text="Open door."
> button2.text="Scream for help"
> etc..
> 
> Now in your form editor double click one of the buttons and it will take you
> to the code page and automatically create an event code:
> 
> public sub button1_click()
> 
> End
> 
> Now between those two lines you would put your code to display a new page. 
> You have two options really:
> 
> 1.  Goto a new form with new controls or
> 2. Change the data for the controls (ie the text, the picture, and the
> button labels)
> 
> I have done something like this in the past and I stored my texts in small
> files.  so my button code looked like this:
> 
> public sub button1_click()
> textarea1.text=file.load(user.home &/ "scene1.txt")
> picturebox1.picture = picture.load(user.home &/ "thispic.png")
> button1.text="You have been killed!"
> button2.text="Go back?"
> Button3.text="Quit."
> End
> 
> I will be glad to help you if you want more help.
> 
> JB Skaggs
> 
> Marc Carson-3 wrote:
> > 
> > I want to make a short adventure game that lets users read text and look 
> > at an image that explains where they are in the story, and then lets 
> > them make a decision like, 1) get in the car or 2) run and call the 
> > police. These choices then branch into other choices, and at many points 
> > the player may die or complete the adventure in different ways. I hope 
> > that makes sense...
> > 
> > What I'm wondering is, what sort of data structures and approaches to 
> > this type of software should I use? The last time I did something like 
> > this, as a youngster, I used GOTO everywhere. :-) But I've heard there 
> > are better ways.
> > 
> > Thanks for any tips for a beginner...
> > 
> > Marc
> > 
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------- End of Original Message -------





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