[Gambas-user] Gambas class to read a joystick

Rob sourceforge-raindog2 at ...94...
Mon Mar 3 04:15:58 CET 2008


On Sunday 02 March 2008 17:58, Laurent Carlier wrote:
> An external component (outside of sdl) should be a good idea and
> not be too hard to develop.
>
> Some hints (quick search through gg):
> http://www.koders.com/c/fid19CB9E605749A439549F8CC9B8433DCAC6AC5A55
>.aspx
> http://www.mjmwired.net/kernel/Documentation/input/joystick.txt

My class only supports HID-standard joysticks, which seems to be all 
they sell nowadays.  (The one I used is USB, but I think Bluetooth 
gamepads are HID too.)  The links above are for the old 
style "gameport" joysticks, and I don't have any way to test those 
since I don't own any hardware with a gameport anymore.  I think 
those disappeared before parallel ports did.

Anyway, my class seems to support most of the features joysticks have 
(up to 256 buttons and axes, but no rumble because I don't have a 
rumbling controller.)  If I do write a proper component I think it'll 
be a C version of that class, though hopefully I will no longer have 
to spawn /bin/cat.

Rob




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