[Gambas-user] Array of Runtime Objects
-=FoX=-
_root at ...324...
Sun Jan 11 18:09:42 CET 2004
Hi :-D
There is a panel, with a button "ADD" and a button "REMOVELAST"
When I click "ADD", I add to my object array a new object and a new
object appear under the 2 buttons. Think playcards...
When I click "REMOVELAST", I call a Playcard sub that delete the
principal panel of the playcard and then resize the array ( - 1 object)
And is *ALL* ok. :)
Suppose that every playcard have a button "KILLME" that kill itself.
---- ---- ---- ----
| 0 | | 1 | | 2 | | 3 |
---- ---- ---- ----
Suppose also that i want remove the card nuumber "2"
---- ---- ----
| 0 | | 1 | | 3 |
---- ---- ----
Now, the question:
can I raise a main event from a playcard event?
The "KILLME" clik launch the sub "destroycard" in the main window.
In the main i have a sub that kill the objecr card2 and remove array[2]
then i have a sub that refresh the cards position
In alternative, i make a timer in main window, that check if the
variable "alive" of every card is 1 or zero.
When i click "KILLME" i set alive to 0 and so the timer call the sub
that destroy the card.
Then i must to refresh the array to remove the "hole" :D
I don't like the second way :/
Any idea?
Thanks in advance
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