[Gambas-devel] problems with new gb.sge (Simple Game Liobrary) component.

Jussi Lahtinen jussi.lahtinen at ...176...
Thu Mar 28 14:28:03 CET 2013


GeForce 8600 GT
I found out that the noise is just coil whine.
It seems to be just coincidence that this example hit the resonance
frequency.

Jussi



On Thu, Mar 28, 2013 at 9:56 AM, Tomek <tommyline at ...674...> wrote:

>  Hi Jussi,
> What GPU is on your card?
> Could you try to set screen.framerate in main sub to some lower number and
> see what happens?
>
> Tomek.
>
>
> On 28.03.2013 00:13, Jussi Lahtinen wrote:
>
> Umm...  15757 frames in 5,0 seconds =   3151,400 FPS
> And it made my computer to emit quiet high pitched noise, which I have
> never heard before.
> My video card is passively cooled, so it's not fan.
>
> Jussi
>
>
>
>
> On Thu, Mar 28, 2013 at 12:09 AM, Fabien Bodard <gambas.fr at ...176...>wrote:
>
>> I've try the example :-)... it work well ... 60 fps on my machine.
>>
>>  I think you must to embed the init process in the screen class, to
>> simplify the user work.
>>
>>
>>  ogre as new md2mesh
>>
>>  ogre.loadtexture("path")
>>
>>  ogre.addsequence("walk",0,100, 5000)  (seqname, firstframe, lastframe,
>> duration of the sequence in ms)
>>
>>
>>  public sub key_press
>> if key.code = key.up then
>>     ogre.move(x,y,z)
>>    ogre.sequence = ogre["walk"]
>>     ogre.start
>>   endif
>>
>>  end
>>
>>
>>  public sub screendraw
>>
>>    ogre.draw
>>
>>  endif
>>
>>
>>  an internal timer increase the frame and the interpolation .
>>
>>  but we can imagine also some way to force on a choosen sequence frame
>>
>>  ogre.stop
>> ogre.frame=3
>>
>>
>>  well this is just some ideas to simplify the api but not the better way
>> lol it's just matter to think
>>
>>  the opengl class must have to be used at less at possible :-).
>> Good work !
>>
>>
>>
>>
>>  2013/3/27 Fabien Bodard <gambas.fr at ...176...>
>>
>>> I didn't say you must use engine such as ogre an independent one is
>>> better but long to do.
>>>
>>> Just keep in mind that the most of the game rendering and scene
>>> calculating must be done by your class...  in C or c++
>>> Le 27 mars 2013 09:22, "Tomek" <tommyline at ...674...> a écrit :
>>>
>>>  On 27.03.2013 07 <27.03.2013%2007>:37, Fabien Bodard wrote:
>>>>
>>>> Yes thank you.  We have some work done in the svn
>>>> Gb.g3d... take a look in the exp branche. It is based on ogre. And have
>>>> stuff done to load mesh in gambas archive.
>>>>
>>>> Take a look to blitzbasic and blitz3d for implementation ideas. But do
>>>> not forget to stay in the object kiss Concept of gambas.  We are here to
>>>> remember you that.
>>>> Le 27 mars 2013 07:52, "Kevin Fishburne" <
>>>> kevinfishburne at ...590...> a écrit :
>>>>
>>>>> @Tomek Sorry to interject into the thread so rudely, but I'd like to
>>>>> say
>>>>> thanks for giving this some attention. With the coming of Valve's
>>>>> "Steambox" and the native Linux Steam client I think it's only a matter
>>>>> of time before GAMBAS proves itself a worthy language (with respect to
>>>>> compatible/available market share) for game development. Awesome effort
>>>>> and I'm proud of everyone here helping you jump the technical hurdles
>>>>> of
>>>>> implementing your component.
>>>>>
>>>>> --
>>>>> Kevin Fishburne
>>>>> Eight Virtues
>>>>> www: http://sales.eightvirtues.com
>>>>> e-mail: sales at ...590...
>>>>> phone: (770) 853-6271
>>>>>
>>>>>
>>>>>
>>>>> ------------------------------------------------------------------------------
>>>>> Own the Future-Intel® Level Up Game Demo Contest 2013
>>>>> Rise to greatness in Intel's independent game demo contest.
>>>>> Compete for recognition, cash, and the chance to get your game
>>>>> on Steam. $5K grand prize plus 10 genre and skill prizes.
>>>>> Submit your demo by 6/6/13. http://p.sf.net/sfu/intel_levelupd2d
>>>>> _______________________________________________
>>>>> Gambas-devel mailing list
>>>>> Gambas-devel at lists.sourceforge.net
>>>>> https://lists.sourceforge.net/lists/listinfo/gambas-devel
>>>>>
>>>>
>>>>
>>>> ------------------------------------------------------------------------------
>>>> Own the Future-Intel® Level Up Game Demo Contest 2013
>>>> Rise to greatness in Intel's independent game demo contest.
>>>> Compete for recognition, cash, and the chance to get your game
>>>> on Steam. $5K grand prize plus 10 genre and skill prizes.
>>>> Submit your demo by 6/6/13. http://p.sf.net/sfu/intel_levelupd2d
>>>>
>>>>
>>>>
>>>> _______________________________________________
>>>> Gambas-devel mailing listGambas-devel at ...720...://lists.sourceforge.net/lists/listinfo/gambas-devel
>>>>
>>>>  Hi Fabien,
>>>> What I had in mind when started writing this, was pure simplicity,
>>>> which means every class is independent of the world and can be used on its
>>>> own. I tried Ogre, Ode, Irrlicht, and all of them seemed quite complicated
>>>> to use. And I didn't know about your effort just until some few days ago.
>>>> Is there any example of how to use gb.g3d engine?
>>>> I have particle system implemented too, I will commit it as soon I'll
>>>> update the names to match Benoit's syntax.
>>>>
>>>> Thank you
>>>> Tomek Kolodziejczyk.
>>>>
>>>>
>>>> ------------------------------------------------------------------------------
>>>> Own the Future-Intel® Level Up Game Demo Contest 2013
>>>> Rise to greatness in Intel's independent game demo contest.
>>>> Compete for recognition, cash, and the chance to get your game
>>>> on Steam. $5K grand prize plus 10 genre and skill prizes.
>>>> Submit your demo by 6/6/13. http://p.sf.net/sfu/intel_levelupd2d
>>>> _______________________________________________
>>>> Gambas-devel mailing list
>>>> Gambas-devel at lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/gambas-devel
>>>>
>>>>
>>
>>
>>   --
>> Fabien Bodard
>>
>>
>> ------------------------------------------------------------------------------
>> Own the Future-Intel® Level Up Game Demo Contest 2013
>> Rise to greatness in Intel's independent game demo contest.
>> Compete for recognition, cash, and the chance to get your game
>> on Steam. $5K grand prize plus 10 genre and skill prizes.
>> Submit your demo by 6/6/13. http://p.sf.net/sfu/intel_levelupd2d
>> _______________________________________________
>> Gambas-devel mailing list
>> Gambas-devel at lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/gambas-devel
>>
>>
>
>
> ------------------------------------------------------------------------------
> Own the Future-Intel® Level Up Game Demo Contest 2013
> Rise to greatness in Intel's independent game demo contest.
> Compete for recognition, cash, and the chance to get your game
> on Steam. $5K grand prize plus 10 genre and skill prizes.
> Submit your demo by 6/6/13. http://p.sf.net/sfu/intel_levelupd2d
>
>
>
> _______________________________________________
> Gambas-devel mailing listGambas-devel at ...720...://lists.sourceforge.net/lists/listinfo/gambas-devel
>
>
>
>
> ------------------------------------------------------------------------------
> Own the Future-Intel® Level Up Game Demo Contest 2013
> Rise to greatness in Intel's independent game demo contest.
> Compete for recognition, cash, and the chance to get your game
> on Steam. $5K grand prize plus 10 genre and skill prizes.
> Submit your demo by 6/6/13. http://p.sf.net/sfu/intel_levelupd2d
> _______________________________________________
> Gambas-devel mailing list
> Gambas-devel at lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/gambas-devel
>
>
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