[Gambas-devel] gb.sdl.sound channel volume bug

Kevin Fishburne kevinfishburne at ...590...
Mon Jul 8 04:17:58 CEST 2013


On 07/07/2013 08:14 AM, Benoît Minisini wrote:
> Le 12/05/2013 07:28, Kevin Fishburne a écrit :
>> Out of curiousity, is OpenAL Soft worth a damn? It sounds pretty cool
>> from what I've read here: http://kcat.strangesoft.net/openal.html.
>>
> Mmm... Maybe, the project seems to be maintained. I don't know OpenAL at
> all, but I guess a component could be done the same way as gb.opengl
> (i.e. by replicating the OpenAL interface).
>
I'm not familiar with it either, but from everything it says it 
supports, it blows SDL's audio out of the water. I checked the Kubuntu 
13.04 repositories and the package is called libopenal1 (version 1.14). 
Its dependencies are libopenal-data and libc6. There is also a toolkit 
called alut (OpenAL Utility Toolkit), which likens itself to GLUT in 
functionality.

Obviously since I'm making a game it's in my interest to have such 
libraries included in GAMBAS, but if you've been paying any attention to 
the game industry (Gamasutra, Indiegames.com, Valve Corporation, etc.) 
there has been an explosion of industry support for gaming on Linux this 
year. There may never be a "year of the Linux desktop", but it looks 
like the "year of gaming on Linux" is 2013.

-- 
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sales at ...590...
phone: (770) 853-6271





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