[Gambas-devel] A few comment about Tommy's changes

tommyline at ...674... tommyline at ...674...
Fri Aug 5 22:17:13 CEST 2011


Benoit,
Did you get my project?
It now gets through the glu.NewQuadric() and creates GluQuadric object, but:
-It gets segfault with glu.QuadricNormals and glu.QuadricTextures
-It doesn't crash with glu.Sphere, .Cylinder and .Disk but there's nothing produced on screen.
The question is what exactly is passed as GluQuadric to the functions, as they work ok with pointer :

gluQuadricTexture (GLUquadric* quad, GLboolean texture);

and if the command:
 
GLUquadric *quad = VARG(Quad);

passes pointer to quad.

Tomek.




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