[Gambas-devel] $50 bounty for backporting a gb3 method to gb2 tree

Fabien Bodard gambas.fr at ...176...
Thu Oct 28 18:06:53 CEST 2010


and if you send me your project so i can see what is the problem ...
and why it don't want to compile ?

2010/10/28 Kevin Fishburne <kevinfishburne at ...590...>:
> On 10/28/2010 03:06 AM, Fabien Bodard wrote:
>> 2010/10/28 Ron<ron at ...572...>:
>>> On 28-10-2010 8:31, Fabien Bodard wrote:
>>>> 2010/10/28 kevinfishburne<kevinfishburne at ...590...>:
>>>>> Benoît Minisini wrote:
>>>>>> Why don't you try to compile Gambas 3? What problems do you have?
>>>>> I have successfully compiled and run gb3 over many months. The issues are
>>>>> multiple, regardless of compile date.
>>>>>
>>>>> Open season for whoever wants $50 US. Please backport the source code for
>>>>> the DrawAlpha method/function in the gb.image module from gb3 to gb2 and
>>>>> return the code to me. Don't worry about the source tree, as the code will
>>>>> be publicly available. No binaries or gbx code, only C/C++. PayPal, Google
>>>>> Checkout and all other payment methods including cash are acceptable.
>>>>>
>>>>> Thanks for your help, and let's make the gb.image library awesome.
>>>> but ... gb2 will be replaced by gb3 in few month ...
>>> Are there other people running BIG projects with gb3 24/7 yet?
>>> With BIG I mean not just a project with lot of code lines, but a
>>> versatile project using all kinds of components together.
>>> I'm trying to get my project (domotiga.nl) running and be stable on gb3,
>>> but it's not stable / usable enough yet, and a few month is too short to
>>> get it running the way gb2 does for years now.
>>>
>>> I have reported 2 signal #11 bug reports (reproducable on 2 diff
>>> systems), which have to be solved before I can test my project further.
>>> I know Benoit is busy with his hobby, so I'm patient, and I know he can
>>> fix bugs very fast.
>>>
>>> But just don't put oil on the fire every time by telling
>>> developers/users that gb2 is gone in a few months.
>>> Because if that's the case in the state it's in now, I'm afraid I must
>>> go find another language/IDE to port my project too.
>>>
>>> Regards,
>>> Ron_2nd.
>> You're true ... but it seem we are talking about a project on the road
>> ... not ready yet... that's why i'm surprised to see that person
>> calling for a backport.
>>
>> I know that gb3 will no be quite stable before 6 month to 1 year...
>> many change make many bugs too :), but often it's not bugs on the
>> langage (interpreter) but on libs... that's why it's important that
>> Benoit open a bug traking page to accelerate the bug hunting process.
>
> I agree with everything said so far. When I heard gb2 was being
> deprecated before the end of the year I was surprised. It might be a
> good idea to have an overlap of six months to one year to fix bugs in
> both versions. That would allow devs more time to adjust/migrate from
> gb2 to gb3 and a lot more time for testing and bug reporting/fixing in
> gb3 without users being stuck in limbo.
>
> Right now my project won't compile in gb3, so I have no idea which line
> of code is problematic. I'm in no rush to get gb3 release-ready; I think
> Benoît and friends should take their time and do it right. Benoît wrote
> the function in question (Image.DrawAlpha) at my suggestion, as it's a
> critical part of the way the game I'm working on renders its graphics,
> and I'm dying to try it out in my project. Ultimately I may have to try
> backporting it myself (my last attempt was a sad failure), just so I can
> move forward with the game.
>
> FYI my project uses the components gb, gb.gtk, gb.image, gb.net and
> gb.sdl.sound.
>
> --
> Kevin Fishburne
> Eight Virtues
> www: http://sales.eightvirtues.com
> e-mail: sales at ...590...
> phone: (770) 853-6271
>
>
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-- 
Fabien Bodard




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