[Gambas-devel] Audio path

Christopher Brian Jack brian at ...418...
Tue Feb 21 12:40:49 CET 2006


On Tue, 21 Feb 2006, Benoit Minisini wrote:

> On Monday 20 February 2006 18:24, Christopher Brian Jack wrote:
> > If I wanted to make a gb.audio.effects library for doing postmixing
> > effects like reverb, echo and other such nifties and what is the best way
> > to approach the task as in where to hook in, etc.?
> >
> > Ideally it should be possible for the effects drivers to modify the sound
> > stream(s) or music stream(s) independently (one or the other, both, or
> > none).
> >
> > Ideally I'd like to implement as a separate component selectable into a
> > project, rather than hack into the gb.sdl.audio code directly.
> >
> > Also how would I indicate to the system the gb.xxx.audio dependency (I use
> > xxx because there may come a time where more than one audio component
> > becomes available in the future, say hypathetically,
> > gb.directsound.audio).
> >
> > Ideally base audio component independance should also be possible.
> >
>
> The sdl library allows to define hook functions to process samples before they
> are sent to the sound card. But then your effects depends on the gb.sdl.sound
> library.
>
> But I think a better idea should be to look at GStreamer, to see how it works,
> and how it is possible to make a sound component from it.
>
> What do you think about that ?

What is GStreamer?

.=================================================.
|  Christopher BRIAN Jack aka "Gau of the Veldt"  |
+================================================='
| brian _AT_ brians-anime _DOT_ com
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