[Gambas-devel] SDL 050215
Benoit Minisini
gambas at ...1...
Wed Feb 16 12:01:00 CET 2005
On Tuesday 15 February 2005 20:13, Laurent Carlier wrote:
> An update of the SDL componant !
> Changelog :
> xx/xx/05 - Laurent Carlier :
> Image component
> * Fix a memory issue in draw.text, forgot to release the tempory surface
> (draw.c)
> * Screen.Gamma is now Screen.SetGamma (screen.c)
> * Screen.Refresh and Screen.Update are aliases, Screen.Flip removed (name
> conflicts with Surface.Flip) (screen.c)
> * Add an optional boolean flag to surface.load disabling auto-convertion to
> Screen caracteristics (screen.c)
> * Internal change : now colorkey is managed with RGB values (surface.c
> surface.h)
> * Fix typos in key constants (key.c)
> * Screen.Framerate removed, framerate limitation is enable when
> Screen.SetFramerate>0 (screen.c)
> * Fix the Fps calculation (SIGFPE exception) (screen.c)
> * Now a Rectangle is really drawn of wanted width/height, not
> widht+1/height+1 (draw.c)
> * New method : Screen.Grab, allow to grab a part of or the whole Screen as
> a Surface object (screen.c)
> * New class : Palette allow managing colors of 8 bpp Surfaces/Screen
> (palette.c palette.h)
> * Hook loop doesn't wait anymore if there isn't opened Screen (main.c)
> * New class : Poke allow read/change bytes of Surfaces/Screen (game.c
> game.h) * Fix a bug avoiding wrawing on a new surface, removing endian
> stuff (surface.c)
>
> And too, an example from Fabien Bodard using 8 bpp surfaces, with palette
> and poke functions.
>
> Have fun,
Cool :-) A Changelog!
'effect' example does not compile...
--
Benoit Minisini
mailto:gambas at ...1...
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