From wizardmansite at ...7... Mon Mar 3 10:28:11 2003 From: wizardmansite at ...7... (Trax) Date: Mon, 3 Mar 2003 01:28:11 -0800 (PST) Subject: [Gambas-devel] Sound Message-ID: <20030303092811.26839.qmail@...8...> Ok my question is will Gambas play wav and midi sound files? I am now on my way to download the software. My plans are to program a 2d tile based RPG game. Any help in the future would be of great help. Dev --------------------------------- Do you Yahoo!? Yahoo! Tax Center - forms, calculators, tips, and more -------------- next part -------------- An HTML attachment was scrubbed... URL: From Gambasfr at ...4... Mon Mar 3 19:51:23 2003 From: Gambasfr at ...4... (Fabien) Date: Mon, 3 Mar 2003 19:51:23 +0100 Subject: [Gambas-devel] Sound In-Reply-To: <20030303092811.26839.qmail@...8...> References: <20030303092811.26839.qmail@...8...> Message-ID: <200303031951.23760.Gambasfr@...4...> Le Lundi 3 Mars 2003 10:28, Trax a ?crit : > Ok my question is will Gambas play wav and midi sound files? I am now on my > way to download the software. > > My plans are to program a 2d tile based RPG game. Any help in the future > would be of great help. > > Dev > > > > > > --------------------------------- > Do you Yahoo!? > Yahoo! Tax Center - forms, calculators, tips, and more Actually there is not sound support on gambas. But... If you have other question about game, i actually work on my own game. . There is maybe a soluce for sound , ALL !!! => look at http://www.fmod.org/ It's a cross plateform sound api, maybe someone can made a gb lib, in a near future... (humm) Fabien From wizardmansite at ...7... Thu Mar 6 08:05:26 2003 From: wizardmansite at ...7... (Trax) Date: Wed, 5 Mar 2003 23:05:26 -0800 (PST) Subject: [Gambas-devel] Sound In-Reply-To: <200303031951.23760.Gambasfr@...4...> Message-ID: <20030306070526.80599.qmail@...9...> --- Fabien wrote: > Le Lundi 3 Mars 2003 10:28, Trax a ?crit : > > Ok my question is will Gambas play wav and midi > sound files? I am now on my > > way to download the software. > > > > My plans are to program a 2d tile based RPG game. > Any help in the future > > would be of great help. > > > > Dev > > > > > > > > > > > > --------------------------------- > > Do you Yahoo!? > > Yahoo! Tax Center - forms, calculators, tips, and > more > > Actually there is not sound support on gambas. > But... > If you have other question about game, i actually > work on my own game. > . > > There is maybe a soluce for sound , ALL !!! => look > at http://www.fmod.org/ > > It's a cross plateform sound api, maybe someone can > made a gb lib, in a near > future... (humm) > > Fabien > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > Gambas-devel mailing list > Gambas-devel at lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/gambas-devel Well I really do not have the skils to use the above to make sounds work.. Bummer I really had a lot of Faith in Gambas. I have some C and C++ skills.. But to tell you the truth I really cannot program in C or C++ it is just to advanced for me... Now with something like Gambas it would be quite easy to understand. Anyway I really hope and pray that in the future somehow Gambas can play wav and midi files. I have been studying Microsoft Visual Basic and can understand it quit easy. That is why I like the idea of gambas it is a BASIC lang and I understand basic Syntax quite well I looked at the gamabs syantax in the docs for it and they are so easy to convert from Visual Basic.. Well in a way they are... So if you can find someone that can get sounds to work it would become a dream come true. I really wanna program a RPG on Linux. Dev __________________________________________________ Do you Yahoo!? Yahoo! Tax Center - forms, calculators, tips, more http://taxes.yahoo.com/ From Gambasfr at ...4... Sun Mar 9 18:58:45 2003 From: Gambasfr at ...4... (Fabien) Date: Sun, 9 Mar 2003 18:58:45 +0100 Subject: [Gambas-devel] Hum a little modiff on qt lib In-Reply-To: <20030303092811.26839.qmail@...8...> References: <20030303092811.26839.qmail@...8...> Message-ID: <200303091858.45939.Gambasfr@...4...> Hello all I've juste made a little modification on qt lib to add a tabPosition property fabien I'm a newbie so (s'il te plait benoit corrige si n?c?ssaire) I don't undersand how to put the property enum in the property box i can put the property case with add in CTabStrip.h an enum but... -------------- next part -------------- A non-text attachment was scrubbed... Name: CTabStrip.cpp.diff Type: text/x-diff Size: 583 bytes Desc: not available URL: From gambas at ...1... Mon Mar 10 15:02:47 2003 From: gambas at ...1... (=?iso-8859-1?q?Beno=EEt=20Minisini?=) Date: Mon, 10 Mar 2003 15:02:47 +0100 Subject: [Gambas-devel] Sound In-Reply-To: <20030306070526.80599.qmail@...9...> References: <20030306070526.80599.qmail@...9...> Message-ID: <200303101502.47944.gambas@...1...> Le Jeudi 6 Mars 2003 08:05, Trax a ?crit : > --- Fabien wrote: > > Le Lundi 3 Mars 2003 10:28, Trax a ?crit : > > > Ok my question is will Gambas play wav and midi > > > > sound files? I am now on my > > > > > way to download the software. > > > > > > My plans are to program a 2d tile based RPG game. > > > > Any help in the future > > > > > would be of great help. > > > > > > Dev > > > > > > > more > > > > Actually there is not sound support on gambas. > > But... > > If you have other question about game, i actually > > work on my own game. > > . > > > > There is maybe a soluce for sound , ALL !!! => look > > at http://www.fmod.org/ > > > > It's a cross plateform sound api, maybe someone can > > made a gb lib, in a near > > future... (humm) > > > > Fabien > > ------------------------------------------------------- > > Well I really do not have the skils to use the above > to make sounds work.. Bummer I really had a lot of > Faith in Gambas. I have some C and C++ skills.. But to > tell you the truth I really cannot program in C or C++ > it is just to advanced for me... Now with something > like Gambas it would be quite easy to understand. > Anyway I really hope and pray that in the future > somehow Gambas can play wav and midi files. I have > been studying Microsoft Visual Basic and can > understand it quit easy. > That is why I like the idea of gambas it is a BASIC > lang and I understand basic Syntax quite well I looked > at the gamabs syantax in the docs for it and they are > so easy to convert from Visual Basic.. Well in a way > they are... So if you can find someone that can get > sounds to work it would become a dream come true. I > really wanna program a RPG on Linux. > Dev > When I have time, I will make a SDL component (see http://www.libsdl.org). SDL is like DirectX under Windows. You can manage sound, graphics, CD-Rom, etc. with it. With this component, you will be able to easily program your game. Regards, -- Beno?t Minisini mailto:gambas at ...1... From TMayer at ...11... Tue Mar 11 06:23:48 2003 From: TMayer at ...11... (Thomas Mayer) Date: Tue, 11 Mar 2003 16:23:48 +1100 Subject: [Gambas-devel] Late binding of components... Message-ID: <715D65B64D89384DA88A97F4C08CFB8814428C@...12...> Just wondering about the possibility to late bind gambas components. At the moment it is required that you install a component into the gambas folder and that it be preselected before a binary build. Is it possible or desirable to add a type of "LoadLibrary" for the .so files. So we can include components with our binaries and not need to drop them in the Gambas folder and then load at runtime. -------------- next part -------------- An HTML attachment was scrubbed... URL: From gambas at ...1... Tue Mar 11 10:55:20 2003 From: gambas at ...1... (=?iso-8859-1?q?Beno=EEt=20Minisini?=) Date: Tue, 11 Mar 2003 10:55:20 +0100 Subject: [Gambas-devel] Late binding of components... In-Reply-To: <715D65B64D89384DA88A97F4C08CFB8814428C@...12...> References: <715D65B64D89384DA88A97F4C08CFB8814428C@...12...> Message-ID: <200303111055.20726.gambas@...1...> Le Mardi 11 Mars 2003 06:23, Thomas Mayer a ?crit : > Just wondering about the possibility to late bind gambas components. At > the moment it is required that you install a component into the gambas > folder and that it be preselected before a binary build. Is it possible > or desirable to add a type of "LoadLibrary" for the .so files. So we > can include components with our binaries and not need to drop them in > the Gambas folder and then load at runtime. Hi Thomas, At the moment, it is not possible to put components outside of the component directory of gambas. It is possible to load a component at runtime with the Library.Load() function. But this interface is subject to change. Components are for gambas just like drivers are for the Linux kernel. If you want to add a component to gambas, send me the source, and tell me : - Which libraries and includes are needed so that I modify the configure script (or do it yourself if you can !). - What the name of the component is, and where I must put your sources in the gambas source tree. These two points are related : gb.qt.kde is located under the directory of gb.qt, because gb.qt.kde depends on gb.qt. Regards, -- Beno?t Minisini mailto:gambas at ...1... From wizardmansite at ...7... Thu Mar 13 09:23:03 2003 From: wizardmansite at ...7... (Trax) Date: Thu, 13 Mar 2003 00:23:03 -0800 (PST) Subject: [Gambas-devel] Sound In-Reply-To: <200303101502.47944.gambas@...1...> Message-ID: <20030313082303.1081.qmail@...13...> --- Beno?t Minisini wrote: > Le Jeudi 6 Mars 2003 08:05, Trax a ?crit : > > --- Fabien wrote: > > > Le Lundi 3 Mars 2003 10:28, Trax a ?crit : > > > > Ok my question is will Gambas play wav and > midi > > > > > > sound files? I am now on my > > > > > > > way to download the software. > > > > > > > > My plans are to program a 2d tile based RPG > game. > > > > > > Any help in the future > > > > > > > would be of great help. > > > > > > > > Dev > > > > > > > > > > more > > > > > > Actually there is not sound support on gambas. > > > But... > > > If you have other question about game, i > actually > > > work on my own game. > > > . > > > > > > There is maybe a soluce for sound , ALL !!! => > look > > > at http://www.fmod.org/ > > > > > > It's a cross plateform sound api, maybe someone > can > > > made a gb lib, in a near > > > future... (humm) > > > > > > Fabien > > > > > ------------------------------------------------------- > > > > Well I really do not have the skils to use the > above > > to make sounds work.. Bummer I really had a lot of > > Faith in Gambas. I have some C and C++ skills.. > But to > > tell you the truth I really cannot program in C or > C++ > > it is just to advanced for me... Now with > something > > like Gambas it would be quite easy to understand. > > Anyway I really hope and pray that in the future > > somehow Gambas can play wav and midi files. I have > > been studying Microsoft Visual Basic and can > > understand it quit easy. > > That is why I like the idea of gambas it is a > BASIC > > lang and I understand basic Syntax quite well I > looked > > at the gamabs syantax in the docs for it and they > are > > so easy to convert from Visual Basic.. Well in a > way > > they are... So if you can find someone that can > get > > sounds to work it would become a dream come true. > I > > really wanna program a RPG on Linux. > > Dev > > > > When I have time, I will make a SDL component (see > http://www.libsdl.org). > SDL is like DirectX under Windows. You can manage > sound, graphics, CD-Rom, > etc. with it. > > With this component, you will be able to easily > program your game. > > Regards, > > -- > Beno?t Minisini > mailto:gambas at ...1... > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > Gambas-devel mailing list > Gambas-devel at lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/gambas-devel Sounds Good.. This is a miracle for me... Let me know when it is finished ....... Dev __________________________________________________ Do you Yahoo!? Yahoo! Web Hosting - establish your business online http://webhosting.yahoo.com From wizardmansite at ...7... Mon Mar 17 06:01:08 2003 From: wizardmansite at ...7... (Trax) Date: Sun, 16 Mar 2003 21:01:08 -0800 (PST) Subject: [Gambas-devel] Sound In-Reply-To: <200303101502.47944.gambas@...1...> Message-ID: <20030317050108.82604.qmail@...15...> Beno?t Minisini wrote: Le Jeudi 6 Mars 2003 08:05, Trax a ?crit : > --- Fabien wrote: > > Le Lundi 3 Mars 2003 10:28, Trax a ?crit : > > > Ok my question is will Gambas play wav and midi > > > > sound files? I am now on my > > > > > way to download the software. > > > > > > My plans are to program a 2d tile based RPG game. > > > > Any help in the future > > > > > would be of great help. > > > > > > Dev > > > > > > > more > > > > Actually there is not sound support on gambas. > > But... > > If you have other question about game, i actually > > work on my own game. > > . > > > > There is maybe a soluce for sound , ALL !!! => look > > at http://www.fmod.org/ > > > > It's a cross plateform sound api, maybe someone can > > made a gb lib, in a near > > future... (humm) > > > > Fabien > > ------------------------------------------------------- > > Well I really do not have the skils to use the above > to make sounds work.. Bummer I really had a lot of > Faith in Gambas. I have some C and C++ skills.. But to > tell you the truth I really cannot program in C or C++ > it is just to advanced for me... Now with something > like Gambas it would be quite easy to understand. > Anyway I really hope and pray that in the future > somehow Gambas can play wav and midi files. I have > been studying Microsoft Visual Basic and can > understand it quit easy. > That is why I like the idea of gambas it is a BASIC > lang and I understand basic Syntax quite well I looked > at the gamabs syantax in the docs for it and they are > so easy to convert from Visual Basic.. Well in a way > they are... So if you can find someone that can get > sounds to work it would become a dream come true. I > really wanna program a RPG on Linux. > Dev > When I have time, I will make a SDL component (see http://www.libsdl.org). SDL is like DirectX under Windows. You can manage sound, graphics, CD-Rom, etc. with it. With this component, you will be able to easily program your game. Regards, -- Beno?t Minisini mailto:gambas at ...1... ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Gambas-devel mailing list Gambas-devel at lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-devel Sounds like a good idea.. What I am wondering is how can I use this component.. Will it work with the Basic syntax of your programming lang? I looked at the web-site and it only gives demos in C/C++ if I am correct.. Anyway if you can make a SDL componet and it works so I can use it with gambas then please do. Anyway please fill me in on it when you have a chance. Thanks Dev --------------------------------- Do you Yahoo!? Yahoo! Web Hosting - establish your business online -------------- next part -------------- An HTML attachment was scrubbed... URL: From wizardmansite at ...7... Mon Mar 17 06:08:31 2003 From: wizardmansite at ...7... (Trax) Date: Sun, 16 Mar 2003 21:08:31 -0800 (PST) Subject: [Gambas-devel] Sound In-Reply-To: <200303101502.47944.gambas@...1...> Message-ID: <20030317050831.84220.qmail@...15...> Well I took another look at the web site and it does not look like it supports MIDI on linux. Bummer is this true or did I read it wrong? Dev Beno?t Minisini wrote:Le Jeudi 6 Mars 2003 08:05, Trax a ?crit : > --- Fabien wrote: > > Le Lundi 3 Mars 2003 10:28, Trax a ?crit : > > > Ok my question is will Gambas play wav and midi > > > > sound files? I am now on my > > > > > way to download the software. > > > > > > My plans are to program a 2d tile based RPG game. > > > > Any help in the future > > > > > would be of great help. > > > > > > Dev > > > > > > > more > > > > Actually there is not sound support on gambas. > > But... > > If you have other question about game, i actually > > work on my own game. > > . > > > > There is maybe a soluce for sound , ALL !!! => look > > at http://www.fmod.org/ > > > > It's a cross plateform sound api, maybe someone can > > made a gb lib, in a near > > future... (humm) > > > > Fabien > > ------------------------------------------------------- > > Well I really do not have the skils to use the above > to make sounds work.. Bummer I really had a lot of > Faith in Gambas. I have some C and C++ skills.. But to > tell you the truth I really cannot program in C or C++ > it is just to advanced for me... Now with something > like Gambas it would be quite easy to understand. > Anyway I really hope and pray that in the future > somehow Gambas can play wav and midi files. I have > been studying Microsoft Visual Basic and can > understand it quit easy. > That is why I like the idea of gambas it is a BASIC > lang and I understand basic Syntax quite well I looked > at the gamabs syantax in the docs for it and they are > so easy to convert from Visual Basic.. Well in a way > they are... So if you can find someone that can get > sounds to work it would become a dream come true. I > really wanna program a RPG on Linux. > Dev > When I have time, I will make a SDL component (see http://www.libsdl.org). SDL is like DirectX under Windows. You can manage sound, graphics, CD-Rom, etc. with it. With this component, you will be able to easily program your game. Regards, -- Beno?t Minisini mailto:gambas at ...1... ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Gambas-devel mailing list Gambas-devel at lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-devel --------------------------------- Do you Yahoo!? Yahoo! Web Hosting - establish your business online -------------- next part -------------- An HTML attachment was scrubbed... URL: